Rook
Description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Rook
ship bonuses:
Caldari Cruiser bonuses (per skill level):
- 7.5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
- 10% reduction in ECM Target Jammer activation cost
- 30% bonus to ECM Target Jammer strength
- 10% bonus to Heavy Missile and Heavy Assault Missile max velocity
- Cannot be detected by directional scanners
Rook
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 2050 | 1 |
0.5 |
0.375 |
0.3 |
0.75 % |
Armor: | 965 | 0.5 |
0.9 |
0.46875 |
0.20625 |
0.75 % |
Structure: | 960 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1250000 S
Rook
Fitting:
- Powergrid output: 740 MW
- CPU output: 600 Tf
- Calibration: 400 points
- Capacitor: 1250 GJ
- High slots: 5
- Med slots: 7
- Low slots: 3
- Turret hardpoints: 2
- Launcher hardpoints: 5
- Rig slots (size): 2 (Medium)
Rook
Targeting:
- Max locked targets: 10
- Max targeting range: 150000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 32 points
- Signature radius: 158 M
- Scan resolution: 259 Mm
- Scan speed: 4500 S
Structure and speed:
- Mass: 12730000 kg
- Volume: 96000 m3
- Cargo capacity: 305 m3
- Maximum velocity: 194
- Inertia modifier: 0.61
Required skills:
- 3334 5
- 22761 1
Recommended certificates:
- Armor Reinforcement
- Core Spaceship Operation
- Gravimetric Target Management
- Light Drones
- Medium Missiles
- Navigation
- Shield Tanking
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4.5
Capacitor:
- Capacitor Capacity 1250
- Capacitor Recharge time 318000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 25
- Drone Capacity 25
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 75
- Morphite: 150
- Magpulse Thruster: 60
- Gravimetric Sensor Cluster: 495
- Quantum Microprocessor: 1800
- Titanium Diborite Armor Plate: 3750
- Graviton Reactor Unit: 30
- Scalar Capacitor Unit: 375
- Sustained Shield Emitter: 300
Manufacturing
Blueprint details:
- Blueprint: Rook Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Blackbird: 1
- R.A.M.- Starship Tech: 12
Manufacturing
Skills needed:
- Industry: 5
- Advanced Medium Ship Construction: 4
- Mechanical Engineering: 1
- Caldari Starship Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 150