Pilgrim
Description:
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Pilgrim
ship bonuses:
Amarr Cruiser bonuses (per skill level):
- 7.5% bonus to Tracking Disruptor effectiveness
- 10% bonus to Drone hitpoints and damage
- 10% bonus to Energy Vampire and Energy Neutralizer transfer amount
- 20% reduction in Cloaking Devices CPU requirement
- 20% bonus to Energy Vampire and Energy Neutralizer range
- 80% reduction in Cynosural Field Generator liquid ozone consumption
- 50% reduction in Cynosural Field Generator duration
- Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
- Cloak reactivation delay reduced to 5 seconds
Pilgrim
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 850 | 1 |
0.1875 |
0.375 |
0.8 |
0.75 % |
Armor: | 1800 | 0.5 |
0.3 |
0.46875 |
0.65 |
0.75 % |
Structure: | 1050 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1250000 S
Pilgrim
Fitting:
- Powergrid output: 1000 MW
- CPU output: 370 Tf
- Calibration: 400 points
- Capacitor: 1440 GJ
- High slots: 4
- Med slots: 5
- Low slots: 5
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 2 (Medium)
Pilgrim
Targeting:
- Max locked targets: 8
- Max targeting range: 104000 M
- Radar sensors: 26 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 150 M
- Scan resolution: 237 Mm
- Scan speed: 4500 S
Structure and speed:
- Mass: 11370000 kg
- Volume: 120000 m3
- Cargo capacity: 315 m3
- Maximum velocity: 198
- Inertia modifier: 0.61
Required skills:
- 3335 5
- 22761 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Medium Drones
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tracking Disruption
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4.5
Capacitor:
- Capacitor Capacity 1440
- Capacitor Recharge time 328000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 50
- Drone Capacity 150
Heat:
- Heat Attenuation 0.63
- Consumption Quantity Bonus -80
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
- Duration Bonus -50
Manufacturing
Base materials:
- Construction Blocks: 75
- Morphite: 150
- Fusion Thruster: 57
- Radar Sensor Cluster: 495
- Nanoelectrical Microprocessor: 1800
- Tungsten Carbide Armor Plate: 3750
- Antimatter Reactor Unit: 30
- Tesseract Capacitor Unit: 375
- Linear Shield Emitter: 300
Manufacturing
Blueprint details:
- Blueprint: Pilgrim Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Arbitrator: 1
- R.A.M.- Starship Tech: 12
Manufacturing
Skills needed:
- Industry: 5
- Advanced Medium Ship Construction: 4
- Amarr Starship Engineering: 1
- Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 150