Flycatcher
Description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Flycatcher
ship bonuses:
Interdictors bonuses (per skill level):
- 10% bonus to kinetic Light Missile and Rocket damage
- 10% reduction in Microwarpdrive signature radius penalty
- 5% bonus to Light Missile and Rocket explosion radius
- 10% bonus to Light Missile and Rocket max velocity
- Can fit Interdiction Sphere Launcher
Flycatcher
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 850 | 1 |
0.5 |
0.45 |
0.4 |
0.75 % |
Armor: | 625 | 0.5 |
0.9 |
0.5625 |
0.275 |
0.75 % |
Structure: | 650 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Flycatcher
Fitting:
- Powergrid output: 63 MW
- CPU output: 290 Tf
- Calibration: 400 points
- Capacitor: 650 GJ
- High slots: 8
- Med slots: 5
- Low slots: 1
- Turret hardpoints: 2
- Launcher hardpoints: 7
- Rig slots (size): 2 (Small)
Flycatcher
Targeting:
- Max locked targets: 7
- Max targeting range: 60000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 14 points
- Signature radius: 80 M
- Scan resolution: 475 Mm
- Scan speed: 5000 S
Structure and speed:
- Mass: 1350000 kg
- Volume: 52000 m3
- Cargo capacity: 450 m3
- Maximum velocity: 315
- Inertia modifier: 3.6
Required skills:
- 33092 5
- 12098 1
Recommended certificates:
- Armor Reinforcement
- Core Spaceship Operation
- Gravimetric Target Management
- Navigation
- Shield Tanking
- Small Missiles
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5.5
Capacitor:
- Capacitor Capacity 650
- Capacitor Recharge time 325000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 23
- Morphite: 15
- Magpulse Thruster: 60
- Gravimetric Sensor Cluster: 75
- Quantum Microprocessor: 360
- Titanium Diborite Armor Plate: 1500
- Graviton Reactor Unit: 15
- Scalar Capacitor Unit: 150
- Sustained Shield Emitter: 38
Manufacturing
Blueprint details:
- Blueprint: Flycatcher Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- R.A.M.- Starship Tech: 6
- Cormorant: 1
Manufacturing
Skills needed:
- Industry: 5
- Advanced Small Ship Construction: 5
- Mechanical Engineering: 1
- Caldari Starship Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 15