Augoror
Description:
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
Augoror
ship bonuses:
Amarr Cruiser bonuses (per skill level):
- 12.5% bonus to Remote Armor Repairer amount
- 5% reduction in Remote Armor Repairer activation cost
- 1000% bonus to Remote Capacitor Transmitter range
- 200% bonus to Remote Capacitor Transmitter transfer amount
- 430% bonus to Remote Armor Repairer optimal range and falloff
Augoror
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1000 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 1650 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 1550 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 1250000 S
Augoror
Fitting:
-
Powergrid output: 650 MW
-
CPU output: 275 Tf
-
Calibration: 400 points
-
Capacitor: 2250 GJ
-
High slots: 5
-
Med slots: 3
-
Low slots: 5
-
Turret hardpoints: 3
-
Launcher hardpoints: 0
-
Rig slots (size): 3 (Medium)
Augoror
Targeting:
-
Max locked targets: 8
-
Max targeting range: 60000 M
-
Radar sensors: 13 points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: - points
-
Signature radius: 90 M
-
Scan resolution: 300 Mm
-
Scan speed: 5000 S
Structure and speed:
-
Mass: 12870000 kg
-
Volume: 115000 m3
-
Cargo capacity: 465 m3
-
Maximum velocity: 235
-
Inertia modifier: 0.56
Required skills:
-
3335 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
- Support Drones
Speed and Travel:
-
Ship Warp Speed 1
-
Warp Speed Multiplier 4
Capacitor:
-
Capacitor Capacity 2250
-
Capacitor Recharge time 450000
Targeting:
-
Optimal Range Bonus 1000
Fitting:
-
Rig Slots 3
Drones:
-
Drone Bandwidth 20
-
Drone Capacity 20
Heat:
-
Heat Attenuation 0.71
-
Power Load 0
-
Cargo Scan Resistance 0
-
Capacitor Warfare Resistance 1
-
Weapon Disruption Resistance 1
-
Stasis Webifier Resistance 1
-
Item Damage 0
-
Meta Level 0
Manufacturing
Base materials:
-
Tritanium: 400000
-
Pyerite: 95000
-
Mexallon: 28800
-
Isogen: 8000
-
Nocxium: 1000
-
Zydrine: 280
-
Megacyte: 112
Manufacturing
Blueprint details:
-
Blueprint: Augoror Blueprint
-
Tech level: 1
Manufacturing
Extra materials:
-
Tritanium: 315154
-
Pyerite: 52394
-
Mexallon: 15097
-
Isogen: 4429
-
Nocxium: 454
-
Zydrine: 159
-
Megacyte: 17
Manufacturing
Skills needed:
-
Industry: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
-
Tritanium: 400000
-
Pyerite: 95000
-
Mexallon: 28800
-
Isogen: 8000
-
Nocxium: 1000
-
Zydrine: 280
-
Megacyte: 112
-
Morphite: 0