Caiman
Description:
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
Caiman
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 150000 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 120000 | 0.5 |
0.9 |
0.75 |
0.55 |
0.75 % |
Structure: | 150000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 15000000 S
Caiman
Fitting:
- Powergrid output: 550000 MW
- CPU output: 1060 Tf
- Calibration: 350 points
- Capacitor: 57800 GJ
- High slots: 5
- Med slots: 7
- Low slots: 5
- Turret hardpoints: 0
- Launcher hardpoints: 3
- Rig slots (size): 3 (Extra large)
Caiman
Targeting:
- Max locked targets: 7
- Max targeting range: 115000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 55 points
- Signature radius: 12000 M
- Scan resolution: 75 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 1270000000 kg
- Volume: 16250000 m3
- Cargo capacity: 2750 m3
- Maximum velocity: 75
- Inertia modifier: 0.038
Required skills:
- 20533 1
- 20530 1
- 20531 1
Recommended certificates:
- Armor Reinforcement
- Capital Missiles
- Capital Shield Tanking
- Core Spaceship Operation
- Fighters
- Gravimetric Target Management
- Jump Drive
- Tactical Weapon Reconfiguration
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 57800
- Capacitor Recharge time 4000000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Required Skills:
- Quaternary Skill required 3456
- Level 5 required 1
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Fuel Bay Capacity 8000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Fighter Hangar Capacity 25000
- Sensor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 1
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 1
- Fighter Squadron Launch Tubes 1
- Light Fighter Squadron Limit 1
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Meta Level 8
- Maximum Operational Distance 5000
- Onboard Jump Drive 1
- Jump Drive Fuel Need 17888
- Maximum Jump Range 3.5
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 1000000
- Fleet Hangar Capacity 10000
Manufacturing
Base materials:
- Capital Propulsion Engine: 5
- Capital Sensor Cluster: 4
- Capital Armor Plates: 5
- Capital Capacitor Battery: 2
- Capital Power Generator: 2
- Capital Shield Emitter: 5
- Capital Jump Drive: 2
- Capital Drone Bay: 20
- Capital Computer System: 4
- Capital Construction Parts: 4
- Capital Siege Array: 20
- Capital Launcher Hardpoint: 20
- Capital Ship Maintenance Bay: 5
- Capital Corporate Hangar Bay: 2