Caiman
Description:
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
Caiman
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 150000 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 120000 | 0.5 |
0.9 |
0.75 |
0.55 |
0.75 % |
Structure: | 150000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 15000000 S
Caiman
Fitting:
-
Powergrid output: 550000 MW
-
CPU output: 1060 Tf
-
Calibration: 350 points
-
Capacitor: 57800 GJ
-
High slots: 5
-
Med slots: 7
-
Low slots: 5
-
Turret hardpoints: 0
-
Launcher hardpoints: 3
-
Rig slots (size): 3 (Extra large)
Caiman
Targeting:
-
Max locked targets: 7
-
Max targeting range: 115000 M
-
Radar sensors: - points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: 55 points
-
Signature radius: 12000 M
-
Scan resolution: 75 Mm
-
Scan speed: 7500 S
Structure and speed:
-
Mass: 1270000000 kg
-
Volume: 16250000 m3
-
Cargo capacity: 2750 m3
-
Maximum velocity: 75
-
Inertia modifier: 0.038
Required skills:
-
20533 1
-
20530 1
-
20531 1
Recommended certificates:
- Armor Reinforcement
- Capital Missiles
- Capital Shield Tanking
- Core Spaceship Operation
- Fighters
- Gravimetric Target Management
- Jump Drive
- Tactical Weapon Reconfiguration
Speed and Travel:
-
Ship Warp Speed 1
-
Warp Speed Multiplier 1.5
Capacitor:
-
Capacitor Capacity 57800
-
Capacitor Recharge time 4000000
Fitting:
-
Rig Slots 3
Drones:
-
Drone Bandwidth 0
-
Drone Capacity 0
Required Skills:
-
Quaternary Skill required 3456
-
Level 5 required 1
Heat:
-
Heat Attenuation 0.71
-
Power Load 0
-
Fuel Bay Capacity 8000
-
Capital Sized Vessel 1
-
Cargo Scan Resistance 0
-
Banned in High Sec Space 1
-
Gate Scramble Status 0
-
Capacitor Warfare Resistance 1
-
Fighter Hangar Capacity 25000
-
Sensor Warfare Resistance 1
-
Weapon Disruption Resistance 1
-
Target Painter Resistance 1
-
Stasis Webifier Resistance 1
-
Remote Logistics Impedance 1
-
Remote Electronic Assistance Impedance 1
-
Fighter Squadron Launch Tubes 1
-
Light Fighter Squadron Limit 1
-
Entosis Assistance Impedance 0.00001
-
Item Damage 0
-
Meta Level 8
-
Maximum Operational Distance 5000
-
Onboard Jump Drive 1
-
Jump Drive Fuel Need 17888
-
Maximum Jump Range 3.5
-
Jump Drive Consumption Amount 3000
-
Jump Drive Capacitor Need 0.95
-
Ship Maintenance Bay Capacity 1000000
-
Fleet Hangar Capacity 10000
Manufacturing
Base materials:
-
Capital Propulsion Engine: 5
-
Capital Sensor Cluster: 4
-
Capital Armor Plates: 5
-
Capital Capacitor Battery: 2
-
Capital Power Generator: 2
-
Capital Shield Emitter: 5
-
Capital Jump Drive: 2
-
Capital Drone Bay: 20
-
Capital Computer System: 4
-
Capital Construction Parts: 4
-
Capital Siege Array: 20
-
Capital Launcher Hardpoint: 20
-
Capital Ship Maintenance Bay: 5
-
Capital Corporate Hangar Bay: 2