Chemosh
Description:
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
Chemosh
ship bonuses:
Amarr Dreadnought bonuses (per skill level):
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 20% bonus to Stasis Webifier optimal range
- Can fit Siege modules
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 25% bonus to Capital Energy Turret damage
- 5x penalty to Entosis Link duration
Chemosh
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 118000 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 169000 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 169000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 15000000 S
Chemosh
Fitting:
- Powergrid output: 858000 MW
- CPU output: 715 Tf
- Calibration: 350 points
- Capacitor: 66000 GJ
- High slots: 6
- Med slots: 4
- Low slots: 8
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 3 (Extra large)
Chemosh
Targeting:
- Max locked targets: 7
- Max targeting range: 97500 M
- Radar sensors: 45 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 11800 M
- Scan resolution: 85 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 1290000000 kg
- Volume: 18500000 m3
- Cargo capacity: 2400 m3
- Maximum velocity: 80
- Inertia modifier: 0.04
Required skills:
- 20533 1
- 20525 1
- 20532 1
Recommended certificates:
- Capital Armor Tanking
- Capital Energy Turret
- Core Spaceship Operation
- Jump Drive
- Radar Target Management
- Shield Reinforcement
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 66000
- Capacitor Recharge time 4400000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Required Skills:
- Quaternary Skill required 3456
- Level 5 required 1
Heat:
- Heat Attenuation 0.76
- Power Load 0
- Fuel Bay Capacity 8000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Sensor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 1
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 1
- Corpse Hold Capacity 1000
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Meta Level 8
- Maximum Operational Distance 5000
- Onboard Jump Drive 1
- Jump Drive Fuel Need 16274
- Maximum Jump Range 3.5
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 1000000
- Fleet Hangar Capacity 10000
Manufacturing
Base materials:
- Capital Propulsion Engine: 5
- Capital Turret Hardpoint: 20
- Capital Sensor Cluster: 4
- Capital Armor Plates: 5
- Capital Capacitor Battery: 2
- Capital Power Generator: 2
- Capital Shield Emitter: 5
- Capital Jump Drive: 2
- Capital Computer System: 4
- Capital Construction Parts: 4
- Capital Siege Array: 20
- Capital Ship Maintenance Bay: 5
- Capital Corporate Hangar Bay: 2