Concord Police Battleship
Description:
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
Concord Police Battleship
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 7563 | 0.75 |
0.4 |
0.45 |
0.6 |
0.5 % |
Armor: | 7563 | 0.4 |
0.675 |
0.5625 |
0.4875 |
0.75 % |
Structure: | 7563 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2500000 S
Concord Police Battleship
Fitting:
- Powergrid output: 25000 MW
- CPU output: 1000 Tf
- Calibration: 400 points
- Capacitor: 5625 GJ
- High slots: 8
- Med slots: 6
- Low slots: 6
- Turret hardpoints: 5
- Launcher hardpoints: 5
- Rig slots (size): 3 ()
Concord Police Battleship
Targeting:
- Max locked targets: 8
- Max targeting range: 100000 M
- Radar sensors: 100 points
- Ladar sensors: 100 points
- Magnetometric sensors: 100 points
- Gravimetric sensors: 100 points
- Signature radius: 400 M
- Scan resolution: 195 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 112903000 kg
- Volume: 486000 m3
- Cargo capacity: 14000 m3
- Maximum velocity: 160
- Inertia modifier: 0.155
Required skills:
- 10264 3
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 3
Capacitor:
- Capacitor Capacity 5625
- Capacitor Recharge time 703125
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 125
- Drone Capacity 200
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 0
Manufacturing
Base materials:
- Tritanium: 946667
- Pyerite: 133333
Reprocessing
Materials:
- Tritanium: 946667
- Pyerite: 133333
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 0