Crucifier Navy Issue
Description:
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.
Crucifier Navy Issue
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 7.5% bonus to Weapon Disruptor effectiveness
- 20% bonus to Small Energy Turret damage
- -85% penalty to Weapon Disruptor optimal range and falloff
- -85% reduction to Weapon Disruptor activation cost and CPU requirements
Crucifier Navy Issue
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 375 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 700 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 525 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Crucifier Navy Issue
Fitting:
- Powergrid output: 42 MW
- CPU output: 160 Tf
- Calibration: 400 points
- Capacitor: 500 GJ
- High slots: 3
- Med slots: 4
- Low slots: 3
- Turret hardpoints: 2
- Launcher hardpoints: 0
- Rig slots (size): 3 (Small)
Crucifier Navy Issue
Targeting:
- Max locked targets: 5
- Max targeting range: 64000 M
- Radar sensors: 14 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 38 M
- Scan resolution: 640 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1064000 kg
- Volume: 28100 m3
- Cargo capacity: 165 m3
- Maximum velocity: 340
- Inertia modifier: 3.35
Required skills:
- 3331 2
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Light Drones
- Navigation
- Radar Target Management
- Shield Reinforcement
- Small Energy Turret
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5
Capacitor:
- Capacitor Capacity 500
- Capacitor Recharge time 250000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 10
- Drone Capacity 20
Heat:
- Heat Attenuation 0.5
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 7
Manufacturing
Base materials:
- Tritanium: 13333
- Pyerite: 4500
- Mexallon: 1333
- Isogen: 278
- Nocxium: 23
- Zydrine: 15
- Megacyte: 8
Reprocessing
Materials:
- Tritanium: 13333
- Pyerite: 4500
- Mexallon: 1333
- Isogen: 278
- Nocxium: 23
- Zydrine: 15
- Megacyte: 8
- Morphite: 0