Curse
Description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Curse
ship bonuses:
Amarr Cruiser bonuses (per skill level):
- 7.5% bonus to Tracking Disruptor effectiveness
- 10% bonus to Drone hitpoints and damage
- 40% bonus to Energy Vampire and Energy Neutralizer transfer range
- 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
- Cannot be detected by directional scanners
Curse
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1210 | 1 |
0.1875 |
0.375 |
0.8 |
0.75 % |
Armor: | 1650 | 0.5 |
0.3 |
0.46875 |
0.65 |
0.75 % |
Structure: | 1075 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1250000 S
Curse
Fitting:
- Powergrid output: 900 MW
- CPU output: 380 Tf
- Calibration: 400 points
- Capacitor: 1470 GJ
- High slots: 5
- Med slots: 6
- Low slots: 4
- Turret hardpoints: 2
- Launcher hardpoints: 4
- Rig slots (size): 2 (Medium)
Curse
Targeting:
- Max locked targets: 10
- Max targeting range: 130000 M
- Radar sensors: 28 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 145 M
- Scan resolution: 281 Mm
- Scan speed: 4500 S
Structure and speed:
- Mass: 11810000 kg
- Volume: 120000 m3
- Cargo capacity: 345 m3
- Maximum velocity: 205
- Inertia modifier: 0.61
Required skills:
- 3335 5
- 22761 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Medium Drones
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tracking Disruption
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4.5
Capacitor:
- Capacitor Capacity 1470
- Capacitor Recharge time 329000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 50
- Drone Capacity 150
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 75
- Morphite: 150
- Fusion Thruster: 60
- Radar Sensor Cluster: 495
- Nanoelectrical Microprocessor: 1800
- Tungsten Carbide Armor Plate: 3750
- Antimatter Reactor Unit: 30
- Tesseract Capacitor Unit: 375
- Linear Shield Emitter: 300
Manufacturing
Blueprint details:
- Blueprint: Curse Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Arbitrator: 1
- R.A.M.- Starship Tech: 12
Manufacturing
Skills needed:
- Industry: 5
- Advanced Medium Ship Construction: 4
- Amarr Starship Engineering: 1
- Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 150