Draugur
Description:
A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
Draugur
ship bonuses:
Command Destroyers bonuses (per skill level):
2% bonus to Skirmish Command and Information Command Burst effect strength and duration
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Skirmish Command and Information Command Burst effect strength and duration
5% reduction in Micro Jump Field Generator spool up time
Precursor Destroyer bonuses (per skill level):
15% bonus to Light Entropic Disintegrator optimal range
20% bonus to Light Entropic Disintegrator damage
Role Bonus:
- Can use one Command Burst module
- Can fit Micro Jump Field Generators
50% reduction in reactivation delay for Defender Launcher
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
100% bonus to Remote Armor Repairer range
50% reduced Remote Armor Repairer capacitor need
50% reduced Energy Neutralizer capacitor need
50% reduced Smart Bomb capacitor need
Draugur
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 475 | 1 |
0.15 |
0.6 |
0.5 |
0.75 % |
Armor: | 1250 | 0.5 |
0.35 |
0.75 |
0.25 |
0.75 % |
Structure: | 1010 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Draugur
Fitting:
- Powergrid output: 70 MW
- CPU output: 220 Tf
- Calibration: 400 points
- Capacitor: 950 GJ
- High slots: 3
- Med slots: 3
- Low slots: 4
- Turret hardpoints: 1
- Launcher hardpoints: 0
- Rig slots (size): 2 (Small)
Draugur
Targeting:
- Max locked targets: 7
- Max targeting range: 60000 M
- Radar sensors: 14 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 62 M
- Scan resolution: 525 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1450000 kg
- Volume: 43000 m3
- Cargo capacity: 360 m3
- Maximum velocity: 325
- Inertia modifier: 2.88
Required skills:
- 49742 5
- 37615 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Small Disintegrator Turret
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5.5
Capacitor:
- Capacitor Capacity 950
- Capacitor Recharge time 340000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 10
- Drone Capacity 20
Heat:
- Heat Attenuation 0.5
- Power Load 0
- MWD sig penalty and cap need bonus -50
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 0
Manufacturing
Base materials:
- Morphite: 65
- R.A.M.- Starship Tech: 10
- Radar Sensor Cluster: 210
- Fernite Carbide Composite Armor Plate: 1400
- Deflection Shield Emitter: 95
- Radiation Absorption Thruster: 65
- Singularity Radiation Convertor: 18
- Zero-Point Field Manipulator: 550
- Trinary State Processor: 1050
- Lattice Locked Dekaisogen: 55
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 65