Equite II
Description:
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Equite II
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1760 | 1 |
0.7 |
0.85 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Equite II
Fitting:
No data available.
Equite II
Targeting:
- Max locked targets: 6
- Max targeting range: 60000 M
- Radar sensors: 8 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 88 M
- Scan resolution: 950 Mm
- Scan speed: S
Structure and speed:
- Mass: 1000 kg
- Volume: 800 m3
- Cargo capacity: 0 m3
- Maximum velocity: 1040
- Inertia modifier: 500
Required skills:
- 40572 4
- 23069 5
Speed and Travel:
- Warp Speed Multiplier 1.5
Structure:
- Structure Hitpoints 100
EW - Resistance:
- Remote Logistics Impedance 0
- Shield EM Damage Resistance 0.5
- Shield Thermal Damage Resistance 0.5
- Shield Kinetic Damage Resistance 0.5
- Shield Explosive Damage Resistance 0.5
- Duration 10000
- Explosion Radius 15
- Explosion Velocity 300
- Damage Multiplier 1
- EM Damage (Per Fighter) 42
- Thermal Damage (Per Fighter) 0
- Kinetic Damage (Per Fighter) 0
- Explosive Damage (Per Fighter) 0
- Remote Electronic Assistance Impedance 0
- Optimal Range 20000
- Rate of fire 3500
- Squadron Size 12
- Orbit Range 10000
- Maximum Velocity Bonus 200
- Signature Radius Reduction -80
- Duration 10000
- Range 20000
- Maximum Velocity Bonus (Per Fighter) -6
- Warp Disruption Strength 1
- Refueling Duration 3000
- Meta Level 5
Manufacturing
Base materials:
- Tritanium: 115039
- Pyerite: 21284
- Mexallon: 10314
- Isogen: 2756
- Nocxium: 516
- Zydrine: 147
- Megacyte: 232
- Guidance Systems: 8
- Morphite: 10
- Fusion Thruster: 20
- Radar Sensor Cluster: 8
- Antimatter Reactor Unit: 12
- Phenolic Composites: 40
Reprocessing
Materials:
- Tritanium: 115039
- Pyerite: 21284
- Mexallon: 10314
- Isogen: 2756
- Nocxium: 516
- Zydrine: 147
- Megacyte: 232
- Morphite: 10