Flycatcher
Description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Flycatcher
ship bonuses:
Interdictors bonuses (per skill level):
- 10% bonus to kinetic Light Missile and Rocket damage
- 10% reduction in Microwarpdrive signature radius penalty
- 5% bonus to Light Missile and Rocket explosion radius
- 10% bonus to Light Missile and Rocket max velocity
- Can fit Interdiction Sphere Launcher
Flycatcher
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 850 | 1 |
0.5 |
0.45 |
0.4 |
0.75 % |
Armor: | 625 | 0.5 |
0.9 |
0.5625 |
0.275 |
0.75 % |
Structure: | 650 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 625000 S
Flycatcher
Fitting:
-
Powergrid output: 63 MW
-
CPU output: 290 Tf
-
Calibration: 400 points
-
Capacitor: 650 GJ
-
High slots: 8
-
Med slots: 5
-
Low slots: 1
-
Turret hardpoints: 2
-
Launcher hardpoints: 7
-
Rig slots (size): 2 (Small)
Flycatcher
Targeting:
-
Max locked targets: 7
-
Max targeting range: 60000 M
-
Radar sensors: - points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: 14 points
-
Signature radius: 80 M
-
Scan resolution: 475 Mm
-
Scan speed: 5000 S
Structure and speed:
-
Mass: 1350000 kg
-
Volume: 52000 m3
-
Cargo capacity: 450 m3
-
Maximum velocity: 315
-
Inertia modifier: 3.6
Required skills:
-
33092 5
-
12098 1
Recommended certificates:
- Armor Reinforcement
- Core Spaceship Operation
- Gravimetric Target Management
- Navigation
- Shield Tanking
- Small Missiles
- Tackling
Speed and Travel:
-
Ship Warp Speed 1
-
Warp Speed Multiplier 5.5
Capacitor:
-
Capacitor Capacity 650
-
Capacitor Recharge time 325000
Fitting:
-
Rig Slots 2
Drones:
-
Drone Bandwidth 0
-
Drone Capacity 0
Heat:
-
Heat Attenuation 0.82
-
Power Load 0
-
Cargo Scan Resistance 0
-
Capacitor Warfare Resistance 1
-
Weapon Disruption Resistance 1
-
Stasis Webifier Resistance 1
-
Item Damage 0
-
Meta Level 5
Manufacturing
Base materials:
-
Construction Blocks: 23
-
Morphite: 15
-
Magpulse Thruster: 60
-
Gravimetric Sensor Cluster: 75
-
Quantum Microprocessor: 360
-
Titanium Diborite Armor Plate: 1500
-
Graviton Reactor Unit: 15
-
Scalar Capacitor Unit: 150
-
Sustained Shield Emitter: 38
Manufacturing
Blueprint details:
-
Blueprint: Flycatcher Blueprint
-
Tech level: 2
Manufacturing
Extra materials:
-
R.A.M.- Starship Tech: 6
-
Cormorant: 1
Manufacturing
Skills needed:
-
Industry: 5
-
Advanced Small Ship Construction: 5
-
Mechanical Engineering: 1
-
Caldari Starship Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
-
Tritanium: 0
-
Pyerite: 0
-
Mexallon: 0
-
Isogen: 0
-
Nocxium: 0
-
Zydrine: 0
-
Megacyte: 0
-
Morphite: 15