Gold Magnate
Description:
This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship.
The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation.
The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.
The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation.
The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.
Gold Magnate
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 10% reduction in Small Energy Turret activation cost
- 25% bonus to Small Energy Turret damage
- 50% bonus to Small Energy Turret optimal range
- 20% bonus to all Armor Resistances
Gold Magnate
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 500 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 1750 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 1000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Gold Magnate
Fitting:
- Powergrid output: 65 MW
- CPU output: 225 Tf
- Calibration: 400 points
- Capacitor: 1275 GJ
- High slots: 3
- Med slots: 4
- Low slots: 6
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 3 (Small)
Gold Magnate
Targeting:
- Max locked targets: 6
- Max targeting range: 45000 M
- Radar sensors: 15 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 30 M
- Scan resolution: 725 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1500000 kg
- Volume: 22100 m3
- Cargo capacity: 300 m3
- Maximum velocity: 500
- Inertia modifier: 2.2
Required skills:
- 3331 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
- Small Energy Turret
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5
Capacitor:
- Capacitor Capacity 1275
- Capacitor Recharge time 425000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.5
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 9
Manufacturing
Base materials:
- Tritanium: 22778
- Pyerite: 6111
- Mexallon: 2889
- Isogen: 400
Reprocessing
Materials:
- Tritanium: 22778
- Pyerite: 6111
- Mexallon: 2889
- Isogen: 400
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 0