Golem
Description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem
ship bonuses:
Caldari Battleship bonuses (per skill level):
- 10% bonus to Cruise Missile and Torpedo max velocity
- 5% bonus to Cruise Missile and Torpedo explosion velocity
- 7.5% bonus to Shield Booster amount
- 10% bonus to Target Painter effectiveness
- 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
- 100% bonus to Tractor Beam range and velocity
- 70% reduction in Micro Jump Drive reactivation delay
- Can fit Bastion modules
Golem
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 8800 | 1 |
0.5 |
0.525 |
0.6 |
0.75 % |
Armor: | 6700 | 0.5 |
0.9 |
0.65625 |
0.4125 |
0.75 % |
Structure: | 7700 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2272000 S
Golem
Fitting:
- Powergrid output: 8500 MW
- CPU output: 715 Tf
- Calibration: 400 points
- Capacitor: 6325 GJ
- High slots: 8
- Med slots: 7
- Low slots: 4
- Turret hardpoints: 0
- Launcher hardpoints: 4
- Rig slots (size): 2 (Large)
Golem
Targeting:
- Max locked targets: 10
- Max targeting range: 123500 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 23 points
- Signature radius: 450 M
- Scan resolution: 140 Mm
- Scan speed: 9000 S
Structure and speed:
- Mass: 157000000 kg
- Volume: 470000 m3
- Cargo capacity: 1225 m3
- Maximum velocity: 100
- Inertia modifier: 0.077
Required skills:
- 3338 5
- 28667 1
Recommended certificates:
- Armor Reinforcement
- Battleship Navigation
- Core Spaceship Operation
- Gravimetric Target Management
- Large Missiles
- Light Drones
- Shield Tanking
- Target Painting
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 3.5
Capacitor:
- Capacitor Capacity 6325
- Capacitor Recharge time 1150000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 25
- Drone Capacity 75
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Cargo Scan Resistance 0
- Reactivation Bonus -70
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 450
- Morphite: 975
- Magpulse Thruster: 375
- Gravimetric Sensor Cluster: 863
- Quantum Microprocessor: 6000
- Titanium Diborite Armor Plate: 37500
- Graviton Reactor Unit: 225
- Scalar Capacitor Unit: 3000
- Sustained Shield Emitter: 3795
Manufacturing
Blueprint details:
- Blueprint: Golem Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Raven: 1
- R.A.M.- Starship Tech: 20
Manufacturing
Skills needed:
- Industry: 5
- Advanced Large Ship Construction: 4
- Mechanical Engineering: 4
- Caldari Starship Engineering: 4
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 975