Hel
Description:
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.
Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.
”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer
Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.
”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer
Hel
ship bonuses:
Minmatar Carrier bonuses (per skill level):
- 50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range
- 7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amount
- Can deploy one additional Fighter or Fighter Bomber
- Can fit 1 additional Warfare Link module
- 200% bonus to Fighter and Fighter Bomber control range
- 100% bonus to Fighter and Fighter Bomber hitpoints and damage
- Can fit Remote ECM Burst
- Immune to all forms of Electronic Warfare
- This ship class is only capable of carrying Fighters and Fighter Bombers in its drone bay
Hel
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 490000 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 300000 | 0.4 |
0.9 |
0.75 |
0.65 |
0.75 % |
Structure: | 220000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 20000000 S
Hel
Fitting:
- Powergrid output: 650000 MW
- CPU output: 950 Tf
- Calibration: 400 points
- Capacitor: 78000 GJ
- High slots: 6
- Med slots: 7
- Low slots: 5
- Turret hardpoints: 0
- Launcher hardpoints: 0
- Rig slots (size): 3 (Extra large)
Hel
Targeting:
- Max locked targets: 14
- Max targeting range: 4750000 M
- Radar sensors: - points
- Ladar sensors: 146 points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 18640 M
- Scan resolution: 70 Mm
- Scan speed: 6750 S
Structure and speed:
- Mass: 1650000000 kg
- Volume: 51000000 m3
- Cargo capacity: 1720 m3
- Maximum velocity: 85
- Inertia modifier: 0.035
Required skills:
- 20533 1
- 24314 1
Recommended certificates:
- Armor Reinforcement
- Armored Command Bursts
- Capital Shield Tanking
- Core Spaceship Operation
- Heavy Fighters
- Jump Drive
- Supercapital Target Management
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 78000
- Capacitor Recharge time 4880000
Targeting:
- Theoretical Maximum Targeting Range 1000000000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Miscellaneous:
- Warp Scramble Status 0
- Heat Attenuation 0.76
- Power Load 0
- Fuel Bay Capacity 5000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Fighter Hangar Capacity 110000
- Sensor Warfare Resistance 0.5
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 0.5
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 0.5
- Fighter Squadron Launch Tubes 5
- Light Fighter Squadron Limit 3
- Support Fighter Squadron Limit 0
- Heavy Fighter Squadrons Limit 4
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Recloner Consumption Type 4246
- Meta Level 0
- Maximum Operational Distance 5000
- Maximum Concurrent Operational Users 10
- Onboard Jump Drive 1
- Jump Drive Fuel Need 17889
- Maximum Jump Range 3
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 5000000
- Fleet Hangar Capacity 50000
Manufacturing
Base materials:
- Capital Propulsion Engine: 50
- Capital Sensor Cluster: 40
- Capital Armor Plates: 50
- Capital Capacitor Battery: 28
- Capital Power Generator: 50
- Capital Shield Emitter: 100
- Capital Jump Drive: 100
- Capital Drone Bay: 250
- Capital Computer System: 10
- Capital Construction Parts: 50
- Capital Ship Maintenance Bay: 100
- Capital Corporate Hangar Bay: 50
Manufacturing
Blueprint details:
- Blueprint: Hel Blueprint
- Tech level: 1
Manufacturing
Skills needed:
- Capital Ship Construction: 4
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