Inquisitor
Description:
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
Inquisitor
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 10% bonus to Remote Armor Repairer amount
- 10% reduction in Remote Armor Repairer activation cost
- 50% bonus to Remote Armor Repairer optimal range
- 600% bonus to Remote Armor Repairer falloff
Inquisitor
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 225 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 500 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 330 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Inquisitor
Fitting:
- Powergrid output: 51 MW
- CPU output: 135 Tf
- Calibration: 400 points
- Capacitor: 675 GJ
- High slots: 3
- Med slots: 2
- Low slots: 4
- Turret hardpoints: 2
- Launcher hardpoints: 0
- Rig slots (size): 3 (Small)
Inquisitor
Targeting:
- Max locked targets: 7
- Max targeting range: 36000 M
- Radar sensors: 10 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 34 M
- Scan resolution: 900 Mm
- Scan speed: 3000 S
Structure and speed:
- Mass: 1630000 kg
- Volume: 28700 m3
- Cargo capacity: 250 m3
- Maximum velocity: 405
- Inertia modifier: 3.55
Required skills:
- 3331 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5
Capacitor:
- Capacitor Capacity 675
- Capacitor Recharge time 337500
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 5
- Drone Capacity 5
Heat:
- Heat Attenuation 0.5
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 0
Manufacturing
Base materials:
- Tritanium: 13333
- Pyerite: 3333
- Mexallon: 1333
Manufacturing
Blueprint details:
- Blueprint: Inquisitor Blueprint
- Tech level: 1
Manufacturing
Skills needed:
- Industry: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 13333
- Pyerite: 3333
- Mexallon: 1333
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 0