Kikimora
Description:
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Kikimora
ship bonuses:
Bonuses: Precursor Destroyer bonus (per level):
- 25% light disintegrator damage
- 20% light disintegrator optimal range
Role:
- 100% remote rep range
- 50% reduced remote rep cap need
- 50% reduced smart bomb cap need
- 50% reduced neutralizer cap need
- 50% light disintegrator optimal range
Kikimora
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 450 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 1150 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
Structure: | 900 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Kikimora
Fitting:
- Powergrid output: 55 MW
- CPU output: 174 Tf
- Calibration: 400 points
- Capacitor: 750 GJ
- High slots: 2
- Med slots: 3
- Low slots: 4
- Turret hardpoints: 1
- Launcher hardpoints: 0
- Rig slots (size): 3 (Small)
Kikimora
Targeting:
- Max locked targets: 7
- Max targeting range: 50000 M
- Radar sensors: 12 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 58 M
- Scan resolution: 525 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1560000 kg
- Volume: 43000 m3
- Cargo capacity: 360 m3
- Maximum velocity: 320
- Inertia modifier: 2.92
Required skills:
- 49742 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Small Disintegrator Turret
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4.5
Capacitor:
- Capacitor Capacity 750
- Capacitor Recharge time 340000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.25
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 0
Manufacturing
Base materials:
- Tritanium: 43304
- Pyerite: 7290
- Mexallon: 3349
- Isogen: 398
- Nocxium: 120
- Zydrine: 22
- Megacyte: 3
- Crystalline Isogen-10: 230
- Zero-Point Condensate: 180
Reprocessing
Materials:
- Tritanium: 43304
- Pyerite: 7290
- Mexallon: 3349
- Isogen: 398
- Nocxium: 120
- Zydrine: 22
- Megacyte: 3
- Morphite: 0