EVE Online Ships

Locust I (fighters Light Fighter)

Locust I

  • RaceRace: Caldari
  • Tech levelTech level: 1
Locust I

Description:

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Locust I

defenses

hitpoints EM
resistance
explosive
resistance
kinetic
resistance
thermal
resistance
uniformity *
Shield: 1600
1
1
1
1
1 %

* Threshold below which damage starts "bleeding" through to the lower level

shield Recharge Rate
Shield recharge time: 500000 S
Locust I

Fitting:

No data available.
Locust I

Targeting:

  • Max locked targetsMax locked targets: 6
  • Max targeting rangeMax targeting range: 50000 M
  • Radar sensorsRadar sensors: - points
  • Ladar sensorsLadar sensors: - points
  • Magnetometric sensorsMagnetometric sensors: - points
  • Gravimetric sensorsGravimetric sensors: 6 points
  • Signature radiusSignature radius: 88 M
  • Scan resolutionScan resolution: 850 Mm
  • Scan speedScan speed: S


Structure and speed:
  • MassMass: 1000 kg
  • VolumeVolume: 800 m3
  • Cargo capacityCargo capacity: 0 m3
  • Maximum velocityMaximum velocity: 905
  • Inertia modifierInertia modifier: 500
Required skills:
  • required skills 40572 1
  • required skills 23069 1
Speed and Travel:
  • Warp Speed Multiplier Warp Speed Multiplier 1.5
Structure:
  • Structure Hitpoints Structure Hitpoints 100
EW - Resistance:
  • Remote Logistics Impedance Remote Logistics Impedance 0
  • Shield EM Damage Resistance Shield EM Damage Resistance 0.5
  • Shield Thermal Damage Resistance Shield Thermal Damage Resistance 0.5
  • Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance 0.5
  • Shield Explosive Damage Resistance Shield Explosive Damage Resistance 0.5
  • Duration Duration 10000
  • Explosion Radius Explosion Radius 15
  • Explosion Velocity Explosion Velocity 300
  • Damage Multiplier Damage Multiplier 1
  • EM Damage (Per Fighter) EM Damage (Per Fighter) 0
  • Thermal Damage (Per Fighter) Thermal Damage (Per Fighter) 0
  • Kinetic Damage (Per Fighter) Kinetic Damage (Per Fighter) 40
  • Explosive Damage (Per Fighter) Explosive Damage (Per Fighter) 0
  • Remote Electronic Assistance Impedance Remote Electronic Assistance Impedance 0
  • Optimal Range Optimal Range 18000
  • Rate of fire Rate of fire 3500
  • Squadron Size Squadron Size 12
  • Orbit Range Orbit Range 10000
  • Maximum Velocity Bonus Maximum Velocity Bonus 200
  • Signature Radius Reduction Signature Radius Reduction -80
  • Duration Duration 10000
  • Range Range 18000
  • Maximum Velocity Bonus (Per Fighter) Maximum Velocity Bonus (Per Fighter) -4
  • Warp Disruption Strength Warp Disruption Strength 1
  • Refueling Duration Refueling Duration 3000
  • Meta Level Meta Level 0

Manufacturing

Base materials:

  • TritaniumTritanium: 70000
  • PyeritePyerite: 20000
  • MexallonMexallon: 8000
  • IsogenIsogen: 2500
  • NocxiumNocxium: 400
  • ZydrineZydrine: 90
  • MegacyteMegacyte: 200

Reprocessing

Materials:

  • TritaniumTritanium: 70000
  • PyeritePyerite: 20000
  • MexallonMexallon: 8000
  • IsogenIsogen: 2500
  • NocxiumNocxium: 400
  • ZydrineZydrine: 90
  • MegacyteMegacyte: 200
  • MorphiteMorphite: 0

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