Locust II
Description:
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Locust II
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1760 | 1 |
1 |
0.85 |
0.7 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 500000 S
Locust II
Fitting:
No data available.
Locust II
Targeting:
-
Max locked targets: 6
-
Max targeting range: 60000 M
-
Radar sensors: - points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: 8 points
-
Signature radius: 88 M
-
Scan resolution: 950 Mm
-
Scan speed: S
Structure and speed:
-
Mass: 1000 kg
-
Volume: 800 m3
-
Cargo capacity: 0 m3
-
Maximum velocity: 941
-
Inertia modifier: 500
Required skills:
-
40572 4
-
23069 5
Speed and Travel:
-
Warp Speed Multiplier 1.5
Structure:
-
Structure Hitpoints 100
EW - Resistance:
-
Remote Logistics Impedance 0
-
Shield EM Damage Resistance 0.5
-
Shield Thermal Damage Resistance 0.5
-
Shield Kinetic Damage Resistance 0.5
-
Shield Explosive Damage Resistance 0.5
-
Duration 10000
-
Explosion Radius 15
-
Explosion Velocity 300
-
Damage Multiplier 1
-
EM Damage (Per Fighter) 0
-
Thermal Damage (Per Fighter) 0
-
Kinetic Damage (Per Fighter) 44
-
Explosive Damage (Per Fighter) 0
-
Remote Electronic Assistance Impedance 0
-
Optimal Range 20000
-
Rate of fire 3500
-
Squadron Size 12
-
Orbit Range 10000
-
Maximum Velocity Bonus 200
-
Signature Radius Reduction -80
-
Duration 10000
-
Range 20000
-
Maximum Velocity Bonus (Per Fighter) -6
-
Warp Disruption Strength 1
-
Refueling Duration 3000
-
Meta Level 5
Manufacturing
Base materials:
-
Tritanium: 74856
-
Pyerite: 33806
-
Mexallon: 8091
-
Isogen: 3410
-
Nocxium: 421
-
Zydrine: 114
-
Megacyte: 268
-
Guidance Systems: 8
-
Morphite: 10
-
Magpulse Thruster: 20
-
Gravimetric Sensor Cluster: 8
-
Graviton Reactor Unit: 12
-
Phenolic Composites: 40
Reprocessing
Materials:
-
Tritanium: 74856
-
Pyerite: 33806
-
Mexallon: 8091
-
Isogen: 3410
-
Nocxium: 421
-
Zydrine: 114
-
Megacyte: 268
-
Morphite: 10