Malediction
Description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Malediction
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 5% bonus to Rocket Launcher rate of fire
- 4% bonus to all armor resistances
- 15% reduction in Microwarpdrive signature radius penalty
- 5% bonus to Warp Scrambler and Warp Disruptor optimal range
- 80% reduction in Propulsion Jamming systems activation cost
- Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Malediction
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 325 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 550 | 0.5 |
0.7 |
0.75 |
0.65 |
0.75 % |
Structure: | 425 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Malediction
Fitting:
- Powergrid output: 36 MW
- CPU output: 150 Tf
- Calibration: 400 points
- Capacitor: 355 GJ
- High slots: 3
- Med slots: 3
- Low slots: 4
- Turret hardpoints: 3
- Launcher hardpoints: 3
- Rig slots (size): 2 (Small)
Malediction
Targeting:
- Max locked targets: 5
- Max targeting range: 31500 M
- Radar sensors: 12 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 33 M
- Scan resolution: 900 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1140000 kg
- Volume: 28100 m3
- Cargo capacity: 98 m3
- Maximum velocity: 470
- Inertia modifier: 3.05
Required skills:
- 3331 5
- 12092 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
- Small Missiles
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 8
Capacitor:
- Capacitor Capacity 355
- Capacitor Recharge time 266250
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.5
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 15
- Morphite: 8
- Fusion Thruster: 45
- Radar Sensor Cluster: 30
- Nanoelectrical Microprocessor: 120
- Tungsten Carbide Armor Plate: 450
- Antimatter Reactor Unit: 5
- Tesseract Capacitor Unit: 75
- Linear Shield Emitter: 23
Manufacturing
Blueprint details:
- Blueprint: Malediction Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Executioner: 1
- R.A.M.- Starship Tech: 1
Manufacturing
Skills needed:
- Industry: 5
- Advanced Small Ship Construction: 2
- Amarr Starship Engineering: 1
- Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 8