Mantis I
Description:
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.
Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.
Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Mantis I
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 4015 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1000000 S
Mantis I
Fitting:
No data available.
Mantis I
Targeting:
- Max locked targets: 6
- Max targeting range: 45000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 7 points
- Signature radius: 110 M
- Scan resolution: 500 Mm
- Scan speed: S
Structure and speed:
- Mass: 2000 kg
- Volume: 1800 m3
- Cargo capacity: 0 m3
- Maximum velocity: 781.5
- Inertia modifier: 500
Required skills:
- 32339 1
- 23069 1
Speed and Travel:
- Warp Speed Multiplier 1.5
Structure:
- Structure Hitpoints 100
EW - Resistance:
- Remote Logistics Impedance 0
- Explosion Radius 5000
- Explosion Velocity 50
- Damage Multiplier 1
- EM Damage (Per Fighter) 0
- Thermal Damage (Per Fighter) 0
- Kinetic Damage (Per Fighter) 2793
- Explosive Damage (Per Fighter) 0
- Remote Electronic Assistance Impedance 0
- Optimal Range 10000
- Maximum Velocity Bonus 500
- Signature Radius Bonus 500
- Duration 20000
- Rate of fire 40000
- Squadron Size 6
- Orbit Range 4500
- Damage Multiplier 1
- EM Damage (Per Fighter) 0
- Thermal Damage (Per Fighter) 0
- Kinetic Damage (Per Fighter) 349
- Explosive Damage (Per Fighter) 0
- Rate of fire 5000
- Explosion Radius 3000
- Explosion Velocity 40
- Optimal range 4000
- Accuracy Falloff 5000
- Refueling Duration 10000
- Meta Level 0
Manufacturing
Base materials:
- Tritanium: 400000
- Pyerite: 85000
- Mexallon: 40000
- Isogen: 10000
- Nocxium: 1700
- Zydrine: 700
- Megacyte: 900
Manufacturing
Blueprint details:
- Blueprint: Mantis I Blueprint
- Tech level: 1
Manufacturing
Skills needed:
- Industry: 3
- Capital Ship Construction: 3
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 400000
- Pyerite: 85000
- Mexallon: 40000
- Isogen: 10000
- Nocxium: 1700
- Zydrine: 700
- Megacyte: 900
- Morphite: 0