Marshal
Description:
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Marshal
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 5000 | 0.6 |
0.6 |
0.6 |
0.6 |
0.75 % |
Armor: | 5000 | 0.6 |
0.6 |
0.6 |
0.6 |
0.75 % |
Structure: | 4000 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 3125000 S
Marshal
Fitting:
- Powergrid output: 18000 MW
- CPU output: 800 Tf
- Calibration: 400 points
- Capacitor: 5000 GJ
- High slots: 8
- Med slots: 7
- Low slots: 7
- Turret hardpoints: 6
- Launcher hardpoints: 6
- Rig slots (size): 2 (Large)
Marshal
Targeting:
- Max locked targets: 7
- Max targeting range: 91000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 40 points
- Signature radius: 330 M
- Scan resolution: 235 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 150000000 kg
- Volume: 450000 m3
- Cargo capacity: 800 m3
- Maximum velocity: 110
- Inertia modifier: 0.07
Required skills:
- 3339 1
- 3338 1
- 3336 1
Recommended certificates:
- Armor Tanking
- Battleship Navigation
- Core Spaceship Operation
- Gravimetric Target Management
- Large Energy Turret
- Large Missiles
- Shield Tanking
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 3.5
Capacitor:
- Capacitor Capacity 5000
- Capacitor Recharge time 1000000
Fitting:
- Rig Slots 2
- CPU Need Bonus -99
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Required Skills:
- Quaternary Skill required 3337
- Level 5 required 1
- Quinary Skill required 28656
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Fuel Bay Capacity 2150
- Cargo Scan Resistance 0
- Jump Fatigue Multiplier 0.25
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Conduit Jump Consumption Amount 1000
- Conduit Jump Passenger Count 30
- Meta Level 5
- Duration Bonus -50
- Onboard Jump Drive 1
- Jump Drive Fuel Need 16274
- Maximum Jump Range 4
- Jump Drive Consumption Amount 700
- Jump Drive Capacitor Need 0.95
Manufacturing
Base materials:
- Tritanium: 11000000
- Pyerite: 2500000
- Mexallon: 680000
- Isogen: 180000
- Nocxium: 40000
- Zydrine: 19000
- Megacyte: 7300
- Construction Blocks: 450
- Morphite: 1500
- Plasma Thruster: 225
- Gravimetric Sensor Cluster: 900
- Photon Microprocessor: 6300
- Tungsten Carbide Armor Plate: 18750
- Fusion Reactor Unit: 150
- Tesseract Capacitor Unit: 2250
- Sustained Shield Emitter: 1634
- Capital Jump Drive: 3
Reprocessing
Materials:
- Tritanium: 11000000
- Pyerite: 2500000
- Mexallon: 680000
- Isogen: 180000
- Nocxium: 40000
- Zydrine: 19000
- Megacyte: 7300
- Morphite: 1500