Moros Navy Issue
Description:
The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.
"The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
"The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
Moros Navy Issue
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 130200 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 156300 | 0.5 |
0.9 |
0.65 |
0.65 |
0.75 % |
Structure: | 182250 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 15000000 S
Moros Navy Issue
Fitting:
- Powergrid output: 680000 MW
- CPU output: 800 Tf
- Calibration: 400 points
- Capacitor: 54500 GJ
- High slots: 5
- Med slots: 5
- Low slots: 8
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 3 (Extra large)
Moros Navy Issue
Targeting:
- Max locked targets: 7
- Max targeting range: 105000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: 45 points
- Gravimetric sensors: - points
- Signature radius: 11300 M
- Scan resolution: 80 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 1250000000 kg
- Volume: 17550000 m3
- Cargo capacity: 2550 m3
- Maximum velocity: 75
- Inertia modifier: 0.045
Required skills:
- 20533 1
- 20531 2
- 3456 1
Recommended certificates:
- Capital Armor Tanking
- Capital Hybrid Turret
- Core Spaceship Operation
- Jump Drive
- Magnetometric Target Management
- Shield Reinforcement
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 54500
- Capacitor Recharge time 4000000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Fuel Bay Capacity 8000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Sensor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 1
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 1
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Meta Level 0
- Maximum Operational Distance 5000
- Onboard Jump Drive 1
- Jump Drive Fuel Need 17887
- Maximum Jump Range 3.5
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 1000000
- Fleet Hangar Capacity 10000
Manufacturing
Base materials:
- Capital Propulsion Engine: 5
- Capital Turret Hardpoint: 20
- Capital Sensor Cluster: 4
- Capital Armor Plates: 4
- Capital Capacitor Battery: 2
- Capital Power Generator: 2
- Capital Shield Emitter: 3
- Capital Jump Drive: 2
- Capital Computer System: 2
- Capital Construction Parts: 2
- Capital Siege Array: 20
- Capital Ship Maintenance Bay: 5
- Capital Corporate Hangar Bay: 2