Naglfar Fleet Issue
Description:
Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.
"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
Naglfar Fleet Issue
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 143250 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 143250 | 0.4 |
0.9 |
0.75 |
0.65 |
0.75 % |
Structure: | 143250 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 15000000 S
Naglfar Fleet Issue
Fitting:
-
Powergrid output: 640000 MW
-
CPU output: 900 Tf
-
Calibration: 400 points
-
Capacitor: 50000 GJ
-
High slots: 6
-
Med slots: 6
-
Low slots: 6
-
Turret hardpoints: 3
-
Launcher hardpoints: 0
-
Rig slots (size): 3 (Extra large)
Naglfar Fleet Issue
Targeting:
-
Max locked targets: 7
-
Max targeting range: 95500 M
-
Radar sensors: - points
-
Ladar sensors: 40 points
-
Magnetometric sensors: - points
-
Gravimetric sensors: - points
-
Signature radius: 11000 M
-
Scan resolution: 90 Mm
-
Scan speed: 7500 S
Structure and speed:
-
Mass: 1260000000 kg
-
Volume: 15500000 m3
-
Cargo capacity: 2900 m3
-
Maximum velocity: 80
-
Inertia modifier: 0.045
Required skills:
-
20533 1
-
20532 2
-
3456 1
Recommended certificates:
- Armor Reinforcement
- Capital Projectile Turret
- Capital Shield Tanking
- Core Spaceship Operation
- Jump Drive
- Ladar Target Management
Speed and Travel:
-
Ship Warp Speed 1
-
Warp Speed Multiplier 1.5
Capacitor:
-
Capacitor Capacity 50000
-
Capacitor Recharge time 3660000
Fitting:
-
Rig Slots 3
Drones:
-
Drone Bandwidth 0
-
Drone Capacity 0
Heat:
-
Heat Attenuation 0.76
-
Power Load 0
-
Fuel Bay Capacity 8000
-
Capital Sized Vessel 1
-
Cargo Scan Resistance 0
-
Banned in High Sec Space 1
-
Gate Scramble Status 0
-
Capacitor Warfare Resistance 1
-
Sensor Warfare Resistance 1
-
Weapon Disruption Resistance 1
-
Target Painter Resistance 1
-
Stasis Webifier Resistance 1
-
Remote Logistics Impedance 1
-
Remote Electronic Assistance Impedance 1
-
Entosis Assistance Impedance 0.00001
-
Item Damage 0
-
Meta Level 0
-
Maximum Operational Distance 5000
-
Onboard Jump Drive 1
-
Jump Drive Fuel Need 17889
-
Maximum Jump Range 3.5
-
Jump Drive Consumption Amount 3000
-
Jump Drive Capacitor Need 0.95
-
Ship Maintenance Bay Capacity 1000000
-
Fleet Hangar Capacity 10000
Manufacturing
Base materials:
-
Capital Propulsion Engine: 5
-
Capital Turret Hardpoint: 20
-
Capital Sensor Cluster: 2
-
Capital Armor Plates: 3
-
Capital Capacitor Battery: 2
-
Capital Power Generator: 2
-
Capital Shield Emitter: 4
-
Capital Jump Drive: 2
-
Capital Computer System: 4
-
Capital Construction Parts: 2
-
Capital Siege Array: 20
-
Capital Ship Maintenance Bay: 5
-
Capital Corporate Hangar Bay: 2