Naglfar Fleet Issue
Description:
Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.
"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
Naglfar Fleet Issue
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 143250 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 143250 | 0.4 |
0.9 |
0.75 |
0.65 |
0.75 % |
Structure: | 143250 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 15000000 S
Naglfar Fleet Issue
Fitting:
- Powergrid output: 640000 MW
- CPU output: 900 Tf
- Calibration: 400 points
- Capacitor: 50000 GJ
- High slots: 6
- Med slots: 6
- Low slots: 6
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 3 (Extra large)
Naglfar Fleet Issue
Targeting:
- Max locked targets: 7
- Max targeting range: 95500 M
- Radar sensors: - points
- Ladar sensors: 40 points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 11000 M
- Scan resolution: 90 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 1260000000 kg
- Volume: 15500000 m3
- Cargo capacity: 2900 m3
- Maximum velocity: 80
- Inertia modifier: 0.045
Required skills:
- 20533 1
- 20532 2
- 3456 1
Recommended certificates:
- Armor Reinforcement
- Capital Projectile Turret
- Capital Shield Tanking
- Core Spaceship Operation
- Jump Drive
- Ladar Target Management
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 50000
- Capacitor Recharge time 3660000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.76
- Power Load 0
- Fuel Bay Capacity 8000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Sensor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 1
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 1
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Meta Level 0
- Maximum Operational Distance 5000
- Onboard Jump Drive 1
- Jump Drive Fuel Need 17889
- Maximum Jump Range 3.5
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 1000000
- Fleet Hangar Capacity 10000
Manufacturing
Base materials:
- Capital Propulsion Engine: 5
- Capital Turret Hardpoint: 20
- Capital Sensor Cluster: 2
- Capital Armor Plates: 3
- Capital Capacitor Battery: 2
- Capital Power Generator: 2
- Capital Shield Emitter: 4
- Capital Jump Drive: 2
- Capital Computer System: 4
- Capital Construction Parts: 2
- Capital Siege Array: 20
- Capital Ship Maintenance Bay: 5
- Capital Corporate Hangar Bay: 2