Paladin
Description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin
ship bonuses:
Amarr Battleship bonuses (per skill level):
- 5% bonus to ship capacitor capacity
- 7.5% bonus to Large Energy Turret optimal range
- 7.5% bonus to Armor Repairer amount
- 5% bonus to Large Energy Turret damage
- 100% bonus to Large Energy Turret damage
- 100% bonus to Tractor Beams range and velocity
- 70% reduction in Micro Jump Drive reactivation delay
- Can fit Bastion modules
Paladin
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 6900 | 1 |
0.375 |
0.525 |
0.8 |
0.75 % |
Armor: | 8800 | 0.5 |
0.6 |
0.65625 |
0.65 |
0.75 % |
Structure: | 8500 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2272000 S
Paladin
Fitting:
- Powergrid output: 16000 MW
- CPU output: 530 Tf
- Calibration: 400 points
- Capacitor: 7500 GJ
- High slots: 8
- Med slots: 4
- Low slots: 7
- Turret hardpoints: 4
- Launcher hardpoints: 0
- Rig slots (size): 2 (Large)
Paladin
Targeting:
- Max locked targets: 10
- Max targeting range: 118300 M
- Radar sensors: 21 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 420 M
- Scan resolution: 160 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 160000000 kg
- Volume: 470000 m3
- Cargo capacity: 1125 m3
- Maximum velocity: 100
- Inertia modifier: 0.0686
Required skills:
- 3339 5
- 28667 1
Recommended certificates:
- Armor Tanking
- Battleship Navigation
- Core Spaceship Operation
- Large Energy Turret
- Light Drones
- Radar Target Management
- Shield Reinforcement
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 3.5
Capacitor:
- Capacitor Capacity 7500
- Capacitor Recharge time 1000000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 25
- Drone Capacity 75
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Cargo Scan Resistance 0
- Reactivation Bonus -70
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 450
- Morphite: 975
- Fusion Thruster: 375
- Radar Sensor Cluster: 863
- Nanoelectrical Microprocessor: 6000
- Tungsten Carbide Armor Plate: 37500
- Antimatter Reactor Unit: 225
- Tesseract Capacitor Unit: 3000
- Linear Shield Emitter: 3795
Manufacturing
Blueprint details:
- Blueprint: Paladin Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Apocalypse: 1
- R.A.M.- Starship Tech: 20
Manufacturing
Skills needed:
- Industry: 5
- Advanced Large Ship Construction: 4
- Amarr Starship Engineering: 4
- Mechanical Engineering: 4
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 975