Phoenix Navy Issue
Description:
Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.
"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
Phoenix Navy Issue
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 156300 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 130200 | 0.5 |
0.9 |
0.75 |
0.55 |
0.75 % |
Structure: | 156300 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 15000000 S
Phoenix Navy Issue
Fitting:
- Powergrid output: 575000 MW
- CPU output: 1010 Tf
- Calibration: 400 points
- Capacitor: 52500 GJ
- High slots: 5
- Med slots: 8
- Low slots: 5
- Turret hardpoints: 0
- Launcher hardpoints: 3
- Rig slots (size): 3 (Extra large)
Phoenix Navy Issue
Targeting:
- Max locked targets: 7
- Max targeting range: 115000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 49 points
- Signature radius: 11200 M
- Scan resolution: 75 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 1270000000 kg
- Volume: 16250000 m3
- Cargo capacity: 2750 m3
- Maximum velocity: 70
- Inertia modifier: 0.045
Required skills:
- 20533 1
- 20530 2
- 3456 1
Recommended certificates:
- Armor Reinforcement
- Capital Missiles
- Capital Shield Tanking
- Core Spaceship Operation
- Gravimetric Target Management
- Jump Drive
- Tactical Weapon Reconfiguration
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 1.5
Capacitor:
- Capacitor Capacity 52500
- Capacitor Recharge time 3850000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Fuel Bay Capacity 8000
- Capital Sized Vessel 1
- Cargo Scan Resistance 0
- Banned in High Sec Space 1
- Gate Scramble Status 0
- Capacitor Warfare Resistance 1
- Sensor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Target Painter Resistance 1
- Stasis Webifier Resistance 1
- Remote Logistics Impedance 1
- Remote Electronic Assistance Impedance 1
- Entosis Assistance Impedance 0.00001
- Item Damage 0
- Meta Level 0
- Maximum Operational Distance 5000
- Onboard Jump Drive 1
- Jump Drive Fuel Need 17888
- Maximum Jump Range 3.5
- Jump Drive Consumption Amount 3000
- Jump Drive Capacitor Need 0.95
- Ship Maintenance Bay Capacity 1000000
- Fleet Hangar Capacity 10000
Manufacturing
Base materials:
- Capital Propulsion Engine: 5
- Capital Sensor Cluster: 2
- Capital Armor Plates: 2
- Capital Capacitor Battery: 2
- Capital Power Generator: 2
- Capital Shield Emitter: 5
- Capital Jump Drive: 2
- Capital Computer System: 4
- Capital Construction Parts: 2
- Capital Siege Array: 20
- Capital Launcher Hardpoint: 20
- Capital Ship Maintenance Bay: 5
- Capital Corporate Hangar Bay: 2