Sentinel
Description:
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Sentinel
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
- 7.5% bonus to Tracking Disruptor effectiveness
- 80% bonus to Energy Vampire and Energy Neutralizer transfer range
- 5% reduction in ship capacitor recharge time
Sentinel
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 300 | 1 |
0.25 |
0.45 |
0.8 |
0.75 % |
Armor: | 425 | 0.5 |
0.4 |
0.5625 |
0.65 |
0.75 % |
Structure: | 375 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Sentinel
Fitting:
- Powergrid output: 40 MW
- CPU output: 195 Tf
- Calibration: 400 points
- Capacitor: 415 GJ
- High slots: 3
- Med slots: 4
- Low slots: 3
- Turret hardpoints: 2
- Launcher hardpoints: 0
- Rig slots (size): 2 (Small)
Sentinel
Targeting:
- Max locked targets: 7
- Max targeting range: 64000 M
- Radar sensors: 21 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 41 M
- Scan resolution: 575 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1223200 kg
- Volume: 28100 m3
- Cargo capacity: 165 m3
- Maximum velocity: 340
- Inertia modifier: 4.25
Required skills:
- 3331 5
- 28615 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tracking Disruption
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 5.5
Capacitor:
- Capacitor Capacity 415
- Capacitor Recharge time 190000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 20
- Drone Capacity 60
Heat:
- Heat Attenuation 0.5
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 23
- Morphite: 15
- Fusion Thruster: 30
- Radar Sensor Cluster: 75
- Nanoelectrical Microprocessor: 150
- Tungsten Carbide Armor Plate: 375
- Antimatter Reactor Unit: 3
- Tesseract Capacitor Unit: 75
- Linear Shield Emitter: 15
Manufacturing
Blueprint details:
- Blueprint: Sentinel Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Crucifier: 1
- R.A.M.- Starship Tech: 4
Manufacturing
Skills needed:
- Industry: 5
- Advanced Small Ship Construction: 4
- Amarr Starship Engineering: 1
- Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 15