Subsystem Assembly Array
Description:
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing.
Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.
Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.
Subsystem Assembly Array
Fitting:
No data available.
Subsystem Assembly Array
Targeting:
- Signature radius: 2000 m
Structure and speed:
- Mass: 200000000 kg
- Volume: 17000 m3
- Cargo capacity: 2000000 m3
Required skills:
- 11584 1
Targeting:
- RADAR Sensor Strength 200
- Ladar Sensor Strength 200
- Magnetometric Sensor Strength 200
- Gravimetric Sensor Strength 200
Structure:
- Structure Hitpoints 10000
Shield:
- Shield Capacity 20000
- Shield recharge time 800000
Armor:
- Armor Hitpoints 20000
Fitting:
- Powergrid Usage 200000
- CPU usage 500
Miscellaneous:
- Anchoring Delay 5000
- Unanchoring Delay 5000
- Onlining Delay 3000
- Maximum Operational Distance 3000
- Maximum Concurrent Operational Users 1
Manufacturing
Base materials:
- Broadcast Node: 11
- Integrity Response Drones: 7
- Nano-Factory: 16
- Organic Mortar Applicators: 16
- Recursive Computing Module: 11
- Self-Harmonizing Power Core: 11
- Sterile Conduits: 16
- Wetware Mainframe: 7
- Capital Construction Parts: 4
Manufacturing
Blueprint details:
- Blueprint: Subsystem Assembly Array Blueprint
- Tech level: 1
Manufacturing
Extra materials:
- Broadcast Node: 5
- Integrity Response Drones: 4
- Nano-Factory: 8
- Organic Mortar Applicators: 8
- Recursive Computing Module: 5
- Self-Harmonizing Power Core: 5
- Sterile Conduits: 8
- Wetware Mainframe: 4
- Capital Construction Parts: 2
Manufacturing
Skills needed:
- Industry: 5
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