Wasp II
Description:
Heavy Attack Drone
Wasp II
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 864 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 336 | 0.5 |
0.9 |
0.75 |
0.55 |
0.75 % |
Structure: | 720 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 250000 S
Wasp II
Fitting:
No data available.
Wasp II
Targeting:
- Max locked targets: 8
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 22.5 points
- Signature radius: 100 M
- Scan resolution: n.a. Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 10000 kg
- Volume: 25 m3
- Cargo capacity: 0 m3
- Maximum velocity: 1350
- Inertia modifier: 100
Required skills:
- 3441 5
- 12487 1
- 3436 5
Speed and Travel:
- Orbit Velocity 336
Capacitor:
- Capacitor Capacity 1
- Capacitor Recharge time 2500000
Turrets:
- EM damage 0
- Explosive damage 0
- Kinetic damage 64
- Thermal damage 0
- Accuracy falloff 5000
- Turret Tracking 0.642
- Rate of fire 4000
- Optimal Range 4800
- Signature Resolution 400
- Damage Modifier 1.8
Drones:
- Bandwidth Needed 25
Miscellaneous:
- Activation proximity 4000
- Meta Level 5
Manufacturing
Base materials:
- Tritanium: 5947
- Pyerite: 729
- Isogen: 47
- Nocxium: 27
- Zydrine: 18
- Guidance Systems: 6
- Robotics: 6
- Morphite: 6
- Superconductor Rails: 3
Manufacturing
Blueprint details:
- Blueprint: Wasp II Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Wasp I: 1
- Guidance Systems: 4
- Robotics: 4
- R.A.M.- Robotics: 1
- Superconductor Rails: 2
Manufacturing
Skills needed:
- Industry: 5
- Mechanical Engineering: 3
- Electronic Engineering: 3
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 5947
- Pyerite: 729
- Mexallon: 0
- Isogen: 47
- Nocxium: 27
- Zydrine: 18
- Megacyte: 0
- Morphite: 6