Zarmazd
Description:
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
Zarmazd
ship bonuses:
Logistics Cruiser bonuses (per skill level):
- 20% bonus to Mutadaptive Remote Armor Repairer amount
- 15% bonus to Mutadaptive Remote Armor Repairer capacitor need
- Precursor Cruiser bonuses (per skill level):
- 20% bonus to Logistic Drone transfer amount
- 100% bonus to Mutadaptive Remote Armor Repairer range
Role Bonus:
- 100% bonus to Remote Capacitor Transfer range
- 50% bonus to Energy Neutralizer capacitor need
- 50% bonus to Smart Bomb capacitor need
- 50% bonus to Remote Capacitor Transfer capacitor need
Zarmazd
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 650 | 1 |
0.125 |
0.3 |
0.8 |
0.75 % |
Armor: | 3200 | 0.5 |
0.2 |
0.375 |
0.65 |
0.75 % |
Structure: | 1850 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1250000 S
Zarmazd
Fitting:
- Powergrid output: 950 MW
- CPU output: 365 Tf
- Calibration: 400 points
- Capacitor: 2350 GJ
- High slots: 4
- Med slots: 4
- Low slots: 6
- Turret hardpoints: 3
- Launcher hardpoints: 0
- Rig slots (size): 2 (Medium)
Zarmazd
Targeting:
- Max locked targets: 10
- Max targeting range: 70000 M
- Radar sensors: 22 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 70 M
- Scan resolution: 380 Mm
- Scan speed: 4500 S
Structure and speed:
- Mass: 10240000 kg
- Volume: 118000 m3
- Cargo capacity: 485 m3
- Maximum velocity: 238
- Inertia modifier: 0.72
Required skills:
- 47868 5
- 12096 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Support Drones
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4.5
Capacitor:
- Capacitor Capacity 2350
- Capacitor Recharge time 445000
Fitting:
- Rig Slots 2
Drones:
- Drone Armor Damage Amount Bonus 100
- Drone Shield Transport Amount Bonus 100
- Drone Bandwidth 75
- Drone Capacity 125
Heat:
- Heat Attenuation 0.63
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Morphite: 90
- R.A.M.- Starship Tech: 12
- Radar Sensor Cluster: 263
- Tungsten Carbide Armor Plate: 2250
- Linear Shield Emitter: 150
- Radiation Absorption Thruster: 71
- Singularity Radiation Convertor: 20
- Zero-Point Field Manipulator: 750
- Trinary State Processor: 1800
- Lattice Locked Dekaisogen: 80
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 90