Curse
Description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Curse
ship bonuses:
Amarr Cruiser bonuses (per skill level):
- 7.5% bonus to Tracking Disruptor effectiveness
- 10% bonus to Drone hitpoints and damage
- 40% bonus to Energy Vampire and Energy Neutralizer transfer range
- 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
- Cannot be detected by directional scanners
Curse
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1210 | 1 |
0.1875 |
0.375 |
0.8 |
0.75 % |
Armor: | 1650 | 0.5 |
0.3 |
0.46875 |
0.65 |
0.75 % |
Structure: | 1075 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
![shield Recharge Rate](immagini/toolkit/Icons/iconID_1392_grey.jpg)
Shield recharge time: 1250000 S
Curse
Fitting:
-
Powergrid output: 900 MW
-
CPU output: 380 Tf
-
Calibration: 400 points
-
Capacitor: 1470 GJ
-
High slots: 5
-
Med slots: 6
-
Low slots: 4
-
Turret hardpoints: 2
-
Launcher hardpoints: 4
-
Rig slots (size): 2 (Medium)
Curse
Targeting:
-
Max locked targets: 10
-
Max targeting range: 130000 M
-
Radar sensors: 28 points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: - points
-
Signature radius: 145 M
-
Scan resolution: 281 Mm
-
Scan speed: 4500 S
Structure and speed:
-
Mass: 11810000 kg
-
Volume: 120000 m3
-
Cargo capacity: 345 m3
-
Maximum velocity: 205
-
Inertia modifier: 0.61
Required skills:
-
3335 5
-
22761 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Medium Drones
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tracking Disruption
Speed and Travel:
-
Ship Warp Speed 1
-
Warp Speed Multiplier 4.5
Capacitor:
-
Capacitor Capacity 1470
-
Capacitor Recharge time 329000
Fitting:
-
Rig Slots 2
Drones:
-
Drone Bandwidth 50
-
Drone Capacity 150
Heat:
-
Heat Attenuation 0.71
-
Power Load 0
-
Cargo Scan Resistance 0
-
Capacitor Warfare Resistance 1
-
Weapon Disruption Resistance 1
-
Stasis Webifier Resistance 1
-
Item Damage 0
-
Meta Level 5
Manufacturing
Base materials:
-
Construction Blocks: 75
-
Morphite: 150
-
Fusion Thruster: 60
-
Radar Sensor Cluster: 495
-
Nanoelectrical Microprocessor: 1800
-
Tungsten Carbide Armor Plate: 3750
-
Antimatter Reactor Unit: 30
-
Tesseract Capacitor Unit: 375
-
Linear Shield Emitter: 300
Manufacturing
Blueprint details:
-
Blueprint: Curse Blueprint
-
Tech level: 2
Manufacturing
Extra materials:
-
Arbitrator: 1
-
R.A.M.- Starship Tech: 12
Manufacturing
Skills needed:
-
Industry: 5
-
Advanced Medium Ship Construction: 4
-
Amarr Starship Engineering: 1
-
Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
-
Tritanium: 0
-
Pyerite: 0
-
Mexallon: 0
-
Isogen: 0
-
Nocxium: 0
-
Zydrine: 0
-
Megacyte: 0
-
Morphite: 150