Redeemer
Description:
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Redeemer
ship bonuses:
Amarr Battleship bonuses (per skill level):
- 10% reduction in Large Energy Turret activation cost
- 5% bonus to Large Energy Turret rate of fire
- 7.5% bonus to Large Energy Turret tracking speed
- 125% bonus to ship max velocity when using Cloaking Devices
- Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 50% reduction to effective distance traveled for jump fatigue
Redeemer
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 4375 | 1 |
0.32 |
0.47 |
0.8 |
0.75 % |
Armor: | 5312 | 0.5 |
0.51 |
0.59 |
0.65 |
0.75 % |
Structure: | 4968 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 3125000 S
Redeemer
Fitting:
- Powergrid output: 17000 MW
- CPU output: 505 Tf
- Calibration: 400 points
- Capacitor: 5912.5 GJ
- High slots: 8
- Med slots: 4
- Low slots: 7
- Turret hardpoints: 6
- Launcher hardpoints: 0
- Rig slots (size): 2 (Large)
Redeemer
Targeting:
- Max locked targets: 7
- Max targeting range: 70600 M
- Radar sensors: 17 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 333 M
- Scan resolution: 220 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 150300000 kg
- Volume: 470000 m3
- Cargo capacity: 800 m3
- Maximum velocity: 117
- Inertia modifier: 0.072
Required skills:
- 3339 5
- 28656 1
Recommended certificates:
- All Combat Drones
- Armor Tanking
- Battleship Navigation
- Core Spaceship Operation
- Large Energy Turret
- Radar Target Management
- Shield Reinforcement
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 3.5
Capacitor:
- Capacitor Capacity 5912.5
- Capacitor Recharge time 1087500
Fitting:
- Rig Slots 2
- CPU Need Bonus -99
Drones:
- Drone Bandwidth 125
- Drone Capacity 125
Heat:
- Heat Attenuation 0.82
- Power Load 0
- Fuel Bay Capacity 2150
- Cargo Scan Resistance 0
- Jump Fatigue Multiplier 0.25
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Conduit Jump Consumption Amount 1000
- Conduit Jump Passenger Count 30
- Meta Level 5
- Duration Bonus -50
- Onboard Jump Drive 1
- Jump Drive Fuel Need 16274
- Maximum Jump Range 4
- Jump Drive Consumption Amount 700
- Jump Drive Capacitor Need 0.95
Manufacturing
Base materials:
- Construction Blocks: 450
- Morphite: 900
- Fusion Thruster: 225
- Radar Sensor Cluster: 900
- Nanoelectrical Microprocessor: 6300
- Tungsten Carbide Armor Plate: 18750
- Antimatter Reactor Unit: 150
- Tesseract Capacitor Unit: 2250
- Linear Shield Emitter: 1634
- Capital Jump Drive: 3
Manufacturing
Blueprint details:
- Blueprint: Redeemer Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Armageddon: 1
- R.A.M.- Starship Tech: 20
Manufacturing
Skills needed:
- Industry: 5
- Advanced Large Ship Construction: 4
- Amarr Starship Engineering: 4
- Mechanical Engineering: 4
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 900