Ogre II
Description:
Heavy Attack Drone
Ogre II
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 240 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 432 | 0.5 |
0.9 |
0.65 |
0.65 |
0.75 % |
Structure: | 960 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 250000 S
Ogre II
Fitting:
No data available.
Ogre II
Targeting:
- Max locked targets: 8
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: 22.5 points
- Gravimetric sensors: - points
- Signature radius: 100 M
- Scan resolution: n.a. Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 12000 kg
- Volume: 25 m3
- Cargo capacity: 0 m3
- Maximum velocity: 1200
- Inertia modifier: 100
Required skills:
- 3441 5
- 12486 1
- 3436 5
Speed and Travel:
- Orbit Velocity 300
Capacitor:
- Capacitor Capacity 1
- Capacitor Recharge time 2500000
Turrets:
- EM damage 0
- Explosive damage 0
- Kinetic damage 0
- Thermal damage 64
- Accuracy falloff 5000
- Turret Tracking 0.54
- Rate of fire 4000
- Optimal Range 4200
- Signature Resolution 400
- Damage Modifier 1.92
Drones:
- Bandwidth Needed 25
Miscellaneous:
- Activation proximity 4000
- Meta Level 5
Manufacturing
Base materials:
- Tritanium: 258
- Pyerite: 4964
- Nocxium: 2
- Megacyte: 8
- Guidance Systems: 6
- Robotics: 6
- Morphite: 6
- Particle Accelerator Unit: 3
Manufacturing
Blueprint details:
- Blueprint: Ogre II Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Ogre I: 1
- Guidance Systems: 4
- Robotics: 4
- R.A.M.- Robotics: 1
- Particle Accelerator Unit: 2
Manufacturing
Skills needed:
- Industry: 5
- Mechanical Engineering: 3
- Electronic Engineering: 3
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 258
- Pyerite: 4964
- Mexallon: 0
- Isogen: 0
- Nocxium: 2
- Zydrine: 0
- Megacyte: 8
- Morphite: 6