Osprey
Description:
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
Osprey
ship bonuses:
Caldari Cruiser bonuses (per skill level):
- 12.5% bonus to Remote Shield Booster amount
- 5% reduction in Remote Shield Booster activation cost
- 1000% bonus to Remote Capacitor Transmitter range
- 200% bonus to Remote Capacitor Transmitter transfer amount
- 430% bonus to Remote Shield Booster optimal range and falloff
Osprey
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1650 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 1000 | 0.5 |
0.9 |
0.75 |
0.55 |
0.75 % |
Structure: | 1450 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1250000 S
Osprey
Fitting:
- Powergrid output: 470 MW
- CPU output: 380 Tf
- Calibration: 400 points
- Capacitor: 2100 GJ
- High slots: 5
- Med slots: 5
- Low slots: 3
- Turret hardpoints: 1
- Launcher hardpoints: 2
- Rig slots (size): 3 (Medium)
Osprey
Targeting:
- Max locked targets: 8
- Max targeting range: 62500 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 15 points
- Signature radius: 95 M
- Scan resolution: 280 Mm
- Scan speed: 6000 S
Structure and speed:
- Mass: 11100000 kg
- Volume: 107000 m3
- Cargo capacity: 485 m3
- Maximum velocity: 210
- Inertia modifier: 0.61
Required skills:
- 3334 1
Recommended certificates:
- Armor Reinforcement
- Core Spaceship Operation
- Gravimetric Target Management
- Navigation
- Shield Tanking
- Support Drones
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4
Capacitor:
- Capacitor Capacity 2100
- Capacitor Recharge time 420000
Targeting:
- Optimal Range Bonus 1000
Fitting:
- Rig Slots 3
Drones:
- Drone Bandwidth 20
- Drone Capacity 20
Heat:
- Heat Attenuation 0.71
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 0
Manufacturing
Base materials:
- Tritanium: 400000
- Pyerite: 95000
- Mexallon: 28800
- Isogen: 8000
- Nocxium: 1000
- Zydrine: 280
- Megacyte: 112
Manufacturing
Blueprint details:
- Blueprint: Osprey Blueprint
- Tech level: 1
Manufacturing
Extra materials:
- Tritanium: 285564
- Pyerite: 65394
- Mexallon: 15163
- Isogen: 4700
- Nocxium: 560
- Zydrine: 208
- Megacyte: 30
Manufacturing
Skills needed:
- Industry: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 400000
- Pyerite: 95000
- Mexallon: 28800
- Isogen: 8000
- Nocxium: 1000
- Zydrine: 280
- Megacyte: 112
- Morphite: 0