Captive Fighting Arena
Description:
To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.
Captive Fighting Arena
Fitting:
No data available.
Captive Fighting Arena
Targeting:
- Signature radius: 1000 m
Structure and speed:
- Mass: 100000 kg
- Volume: 100000000 m3
- Cargo capacity: 10000 m3
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 15000
Shield:
- Shield Capacity 2000
- Shield recharge time 86400000
Armor:
- Armor Hitpoints 5000
Turrets:
- Accuracy falloff 0
- Turret Tracking 0
- Optimal Range 0
Entity Rewards:
- Security Status Kill Amount 0
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5