Head Bouncer
Description:
The head bouncer has the final say in who is allowed entrance into the exclusive VIP Room.
Head Bouncer
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 4750 | 0.32 |
0.22 |
0.52 |
0.42 |
0.75 % |
Armor: | 5250 | 0.32 |
0.22 |
0.52 |
0.42 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Head Bouncer
Fitting:
No data available.
Head Bouncer
Targeting:
- Max locked targets: 1
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: 28 points
- Gravimetric sensors: - points
- Signature radius: 390 M
- Scan resolution: 95 Mm
- Scan speed: S
Structure and speed:
- Mass: 17500000 kg
- Volume: 1140000 m3
- Cargo capacity: 480 m3
- Maximum velocity: 280
Speed and Travel:
- Orbit Velocity 140
Capacitor:
- Capacitor Capacity 3800
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 6750
Turrets:
- Kinetic damage 16
- Thermal damage 28
- Accuracy falloff 12000
- Turret Tracking 0.01925
- Rate of fire 3500
- Optimal Range 22500
- Signature Resolution 400
- Damage Modifier 9.5
AI:
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 100
- Security Status Kill Amount 0.14
- Bounty 1162500