Independent Green-Crewed Vexor
Description:
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
The markings on this ship reveal no obvious connection to the Federation.
The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Vexor
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 575 | 0.6 |
0.5 |
0.8 |
0.7 |
0.75 % |
Armor: | 750 | 0.6 |
0.5 |
0.8 |
0.7 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1000000 S
Independent Green-Crewed Vexor
Fitting:
No data available.
Independent Green-Crewed Vexor
Targeting:
- Max locked targets: 3
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: 15 points
- Gravimetric sensors: - points
- Signature radius: 110 M
- Scan resolution: 280 Mm
- Scan speed: S
Structure and speed:
- Mass: 11300000 kg
- Volume: 113000 m3
- Cargo capacity: 235 m3
- Maximum velocity: 360
Speed and Travel:
- Orbit Velocity 180
Capacitor:
- Capacitor Capacity 600
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 700
Turrets:
- Kinetic damage 6
- Thermal damage 8
- Accuracy falloff 3000
- Turret Tracking 0.12
- Rate of fire 2500
- Optimal Range 2000
- Signature Resolution 125
- Damage Modifier 3.75
AI:
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 50
- Security Status Kill Amount 0