Mercenary Overlord
Description:
This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader. Only the major factions or biggest corporations in Eve can afford to hire Overlords. Threat level: Deadly
Mercenary Overlord
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 3975 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 3500 | 0.4 |
1 |
0.75 |
0.65 |
% |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 350000 S
Mercenary Overlord
Fitting:
No data available.
Mercenary Overlord
Targeting:
-
Max locked targets: 4
-
Max targeting range: n.a. M
-
Radar sensors: 30 points
-
Ladar sensors: 30 points
-
Magnetometric sensors: 30 points
-
Gravimetric sensors: 30 points
-
Signature radius: 400 M
-
Scan resolution: 100 Mm
-
Scan speed: 6750 S
Structure and speed:
-
Mass: 19000000 kg
-
Volume: 19000000 m3
-
Cargo capacity: 120 m3
-
Maximum velocity: 400
Speed and Travel:
-
Orbit Velocity 200
Capacitor:
-
Capacitor Capacity 1400
-
Capacitor Recharge time 1000000
Targeting:
-
Disallows Assistance 1
Structure:
-
Structure Hitpoints 3975
Turrets:
-
EM damage 0
-
Explosive damage 0
-
Kinetic damage 8
-
Thermal damage 32
-
Accuracy falloff 20000
-
Turret Tracking 0.05
-
Rate of fire 2500
-
Optimal Range 2250
-
Signature Resolution 400
-
Damage Modifier 7.5
EW - Warp Scrambling:
-
Warp Disruption Range 20000
-
Warp Scramble Strength 2
-
Drone Tanking Modifier 0.7
-
Ignore Drones Below This Size 100
-
Maximum Velocity Bonus -90
-
Missile Damage Bonus 1.2
-
Security Status Kill Amount 0.0425
-
Bounty 250000
-
Rate of fire 10000
-
Missile Velocity Bonus 1.5
-
Missile Flight Time Bonus 1.5