Mercenary Overlord
Description:
This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader. Only the major factions or biggest corporations in Eve can afford to hire Overlords. Threat level: Deadly
Mercenary Overlord
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 3975 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 3500 | 0.4 |
1 |
0.75 |
0.65 |
% |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 350000 S
Mercenary Overlord
Fitting:
No data available.
Mercenary Overlord
Targeting:
- Max locked targets: 4
- Max targeting range: n.a. M
- Radar sensors: 30 points
- Ladar sensors: 30 points
- Magnetometric sensors: 30 points
- Gravimetric sensors: 30 points
- Signature radius: 400 M
- Scan resolution: 100 Mm
- Scan speed: 6750 S
Structure and speed:
- Mass: 19000000 kg
- Volume: 19000000 m3
- Cargo capacity: 120 m3
- Maximum velocity: 400
Speed and Travel:
- Orbit Velocity 200
Capacitor:
- Capacitor Capacity 1400
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 3975
Turrets:
- EM damage 0
- Explosive damage 0
- Kinetic damage 8
- Thermal damage 32
- Accuracy falloff 20000
- Turret Tracking 0.05
- Rate of fire 2500
- Optimal Range 2250
- Signature Resolution 400
- Damage Modifier 7.5
EW - Warp Scrambling:
- Warp Disruption Range 20000
- Warp Scramble Strength 2
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 100
- Maximum Velocity Bonus -90
- Missile Damage Bonus 1.2
- Security Status Kill Amount 0.0425
- Bounty 250000
- Rate of fire 10000
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5