Mercenary Rookie
Description:
This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate
Mercenary Rookie
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 50 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 50 | 0.4 |
1 |
0.75 |
0.65 |
% |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Mercenary Rookie
Fitting:
No data available.
Mercenary Rookie
Targeting:
- Max locked targets: 2
- Max targeting range: n.a. M
- Radar sensors: 6 points
- Ladar sensors: 6 points
- Magnetometric sensors: 6 points
- Gravimetric sensors: 6 points
- Signature radius: 45 M
- Scan resolution: n.a. Mm
- Scan speed: 3500 S
Structure and speed:
- Mass: 1200000 kg
- Volume: 17400 m3
- Cargo capacity: 220 m3
- Maximum velocity: 520
Speed and Travel:
- Orbit Velocity 260
Capacitor:
- Capacitor Capacity 220
- Capacitor Recharge time 500000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 50
Turrets:
- EM damage 0
- Explosive damage 0
- Kinetic damage 3
- Thermal damage 2
- Accuracy falloff 1500
- Turret Tracking 0.395
- Rate of fire 2500
- Optimal Range 5000
- Signature Resolution 45
- Damage Modifier 2.73438
EW - Warp Scrambling:
- Warp Disruption Range 0
- Warp Scramble Strength 0
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 50
- Security Status Kill Amount 0.0015
- Bounty 2000
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5