Merchant
Description:
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Merchant
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 50 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 475 | 0.4 |
0.9 |
0.85 |
0.65 |
% |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Structure and speed:
- Mass: 85000000 kg
- Volume: 850000 m3
- Cargo capacity: 2800 m3
- Maximum velocity: 200
Capacitor:
- Capacitor Capacity 2800
- Capacitor Recharge time 2500000
Targeting:
- Maximum Locked Targets 8
- RADAR Sensor Strength 1000
- Ladar Sensor Strength 1000
- Magnetometric Sensor Strength 1000
- Gravimetric Sensor Strength 1000
- Disallows Assistance 1
Structure:
- Structure Hitpoints 500
Turrets:
- EM damage 0
- Explosive damage 0
- Kinetic damage 6
- Thermal damage 8
- Accuracy falloff 7500
- Turret Tracking 0.06
- Rate of fire 4000
- Optimal Range 1500
- Damage Modifier 1.25