Republic Fleet Rupture
Description:
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly
Republic Fleet Rupture
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 1700 | 0.85 |
0.5 |
0.55 |
0.7 |
0.75 % |
Armor: | 1200 | 0.3 |
0.9 |
0.75 |
0.75 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1000000 S
Republic Fleet Rupture
Fitting:
No data available.
Republic Fleet Rupture
Targeting:
- Max locked targets: 4
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: 20 points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 115 M
- Scan resolution: 275 Mm
- Scan speed: 4500 S
Structure and speed:
- Mass: 11500000 kg
- Volume: 96000 m3
- Cargo capacity: 300 m3
- Maximum velocity: 400
Speed and Travel:
- Orbit Velocity 200
Capacitor:
- Capacitor Capacity 1400
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 1300
Turrets:
- EM damage 0
- Explosive damage 14
- Kinetic damage 12
- Thermal damage 0
- Accuracy falloff 15000
- Turret Tracking 0.0288
- Rate of fire 3150
- Optimal Range 20000
- Signature Resolution 125
- Damage Modifier 5.25
EW - Warp Scrambling:
- Warp Disruption Range 0
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 50
- Maximum Velocity Bonus 0
- Missile Damage Bonus 1
- Security Status Kill Amount 0
- Rate of fire 17500
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5