Republic Fleet Squad Leader
Description:
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Republic Fleet Squad Leader
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 175 | 0.85 |
0.5 |
0.55 |
0.7 |
0.75 % |
Armor: | 175 | 0.3 |
0.9 |
0.75 |
0.75 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2000000 S
Republic Fleet Squad Leader
Fitting:
No data available.
Republic Fleet Squad Leader
Targeting:
- Max locked targets: 2
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: 10 points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 35 M
- Scan resolution: 850 Mm
- Scan speed: 3000 S
Structure and speed:
- Mass: 1100000 kg
- Volume: 27289 m3
- Cargo capacity: 130 m3
- Maximum velocity: 500
Speed and Travel:
- Orbit Velocity 250
Capacitor:
- Capacitor Capacity 180
- Capacitor Recharge time 500000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 165
Turrets:
- EM damage 0
- Explosive damage 6
- Kinetic damage 2
- Thermal damage 0
- Accuracy falloff 4000
- Turret Tracking 0.30245
- Rate of fire 2500
- Optimal Range 1000
- Signature Resolution 40
- Damage Modifier 3.08036
EW - Warp Scrambling:
- Warp Disruption Range 0
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 50
- Maximum Velocity Bonus 0
- Security Status Kill Amount 0
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5