Republic Fleet Vigil
Description:
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant
Republic Fleet Vigil
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 175 | 0.85 |
0.5 |
0.55 |
0.7 |
0.75 % |
Armor: | 175 | 0.3 |
0.9 |
0.75 |
0.75 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2000000 S
Republic Fleet Vigil
Fitting:
No data available.
Republic Fleet Vigil
Targeting:
- Max locked targets: 2
- Max targeting range: n.a. M
- Radar sensors: - points
- Ladar sensors: 8 points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 45 M
- Scan resolution: 850 Mm
- Scan speed: 3500 S
Structure and speed:
- Mass: 1125000 kg
- Volume: 17400 m3
- Cargo capacity: 150 m3
- Maximum velocity: 500
Speed and Travel:
- Orbit Velocity 250
Capacitor:
- Capacitor Capacity 220
- Capacitor Recharge time 500000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 165
Turrets:
- EM damage 0
- Explosive damage 5
- Kinetic damage 2
- Thermal damage 0
- Accuracy falloff 5000
- Turret Tracking 0.3287
- Rate of fire 2500
- Optimal Range 1000
- Signature Resolution 45
- Damage Modifier 2.5
EW - Warp Scrambling:
- Warp Disruption Range 0
- Drone Tanking Modifier 0.7
- Ignore Drones Below This Size 50
- Maximum Velocity Bonus 0
- Security Status Kill Amount 0
- Missile Velocity Bonus 1.5
- Missile Flight Time Bonus 1.5