Sarum Navy General
Description:
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Sarum Navy General
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 7100 | 1 |
0.5 |
0.6 |
0.8 |
0.75 % |
Armor: | 9500 | 0.5 |
0.8 |
0.75 |
0.65 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 2500000 S
Sarum Navy General
Fitting:
No data available.
Sarum Navy General
Targeting:
- Max locked targets: 8
- Max targeting range: n.a. M
- Radar sensors: 500 points
- Ladar sensors: 500 points
- Magnetometric sensors: 500 points
- Gravimetric sensors: 500 points
- Signature radius: 400 M
- Scan resolution: 45 Mm
- Scan speed: S
Structure and speed:
- Mass: 20000000 kg
- Volume: 1080000 m3
- Cargo capacity: 14000 m3
- Maximum velocity: 450
Speed and Travel:
- Orbit Velocity 300
Capacitor:
- Capacitor Capacity 6000
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 8000
Turrets:
- EM damage 100
- Explosive damage 0
- Kinetic damage 0
- Thermal damage 50
- Accuracy falloff 25000
- Turret Tracking 0.1
- Rate of fire 5000
- Optimal Range 75000
- Signature Resolution 400
- Damage Modifier 15
AI:
- Drone Tanking Modifier 0.5
- Neutralization Duration 10000
- Neutralization Amount 500
- Neutralization Optimal Range 75000