EVE Online Ships

Drifter Battleship (NPCs: other ships Drifter Battleship)

Drifter Battleship (not published)

  • RaceRace: Sleepers
Drifter Battleship

Description:

CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.

Threat level: Critical

Drifter Battleship

defenses

hitpoints EM
resistance
explosive
resistance
kinetic
resistance
thermal
resistance
uniformity *
Shield: 5000
0.51
0.51
0.51
0.8
1 %
Armor: 17000
1
0.5
0.5
0.5
0.75 %

* Threshold below which damage starts "bleeding" through to the lower level

shield Recharge Rate
Shield recharge time: 500000 S
Drifter Battleship

Fitting:

No data available.
Drifter Battleship

Targeting:

  • Max locked targetsMax locked targets: 4
  • Max targeting rangeMax targeting range: n.a. M
  • Radar sensorsRadar sensors: 500 points
  • Ladar sensorsLadar sensors: 500 points
  • Magnetometric sensorsMagnetometric sensors: 500 points
  • Gravimetric sensorsGravimetric sensors: 500 points
  • Signature radiusSignature radius: 400 M
  • Scan resolutionScan resolution: 360 Mm
  • Scan speedScan speed: S


Structure and speed:
  • MassMass: 10900000 kg
  • VolumeVolume: 109000 m3
  • Cargo capacityCargo capacity: 120 m3
  • Maximum velocityMaximum velocity: 3500
Speed and Travel:
  • Orbit Velocity Orbit Velocity 235
Capacitor:
  • Capacitor Capacity Capacitor Capacity 7700
  • Capacitor Recharge time Capacitor Recharge time 1000000
Targeting:
  • Disallows Assistance Disallows Assistance 1
Structure:
  • Structure Hitpoints Structure Hitpoints 15000
Turrets:
  • EM damage EM damage 80
  • Explosive damage Explosive damage 80
  • Kinetic damage Kinetic damage 80
  • Thermal damage Thermal damage 80
  • Accuracy falloff Accuracy falloff 150000
  • Turret Tracking Turret Tracking 0.06
  • Rate of fire Rate of fire 5000
  • Optimal Range Optimal Range 150000
  • Signature Resolution Signature Resolution 20
  • Damage Modifier Damage Modifier 16
EW - Warp Scrambling:
  • Warp Disruption Range Warp Disruption Range 500000
  • Warp Scramble Strength Warp Scramble Strength 5
  • Damage Delay Damage Delay 3000
  • Maximum Velocity Bonus Maximum Velocity Bonus -10
  • Security Status Kill Amount Security Status Kill Amount 0.2
  • Duration Duration 5000
  • Neutralization Duration Neutralization Duration 10000
  • Neutralization Amount Neutralization Amount 60
  • Neutralization Optimal Range Neutralization Optimal Range 40000

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