Drifter Battleship
Description:
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.
Threat level: Critical
DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.
Threat level: Critical
Drifter Battleship
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 5000 | 0.51 |
0.51 |
0.51 |
0.8 |
1 % |
Armor: | 17000 | 1 |
0.5 |
0.5 |
0.5 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Drifter Battleship
Fitting:
No data available.
Drifter Battleship
Targeting:
- Max locked targets: 4
- Max targeting range: n.a. M
- Radar sensors: 500 points
- Ladar sensors: 500 points
- Magnetometric sensors: 500 points
- Gravimetric sensors: 500 points
- Signature radius: 400 M
- Scan resolution: 360 Mm
- Scan speed: S
Structure and speed:
- Mass: 10900000 kg
- Volume: 109000 m3
- Cargo capacity: 120 m3
- Maximum velocity: 3500
Speed and Travel:
- Orbit Velocity 235
Capacitor:
- Capacitor Capacity 7700
- Capacitor Recharge time 1000000
Targeting:
- Disallows Assistance 1
Structure:
- Structure Hitpoints 15000
Turrets:
- EM damage 80
- Explosive damage 80
- Kinetic damage 80
- Thermal damage 80
- Accuracy falloff 150000
- Turret Tracking 0.06
- Rate of fire 5000
- Optimal Range 150000
- Signature Resolution 20
- Damage Modifier 16
EW - Warp Scrambling:
- Warp Disruption Range 500000
- Warp Scramble Strength 5
- Damage Delay 3000
- Maximum Velocity Bonus -10
- Security Status Kill Amount 0.2
- Duration 5000
- Neutralization Duration 10000
- Neutralization Amount 60
- Neutralization Optimal Range 40000